| drawFooter() | PLib::RenderMeshPoints< T > | [virtual] |
| drawHeader() | PLib::RenderMeshPoints< T > | [virtual] |
| drawTriangle(const SurfSample< T > &v0, const SurfSample< T > &v1, const SurfSample< T > &v2) | PLib::RenderMeshPoints< T > | [virtual] |
| points (defined in PLib::RenderMeshPoints< T >) | PLib::RenderMeshPoints< T > | [protected] |
| RenderMeshPoints(BasicArray< Point_nD< T, 3 > > &pts) (defined in PLib::RenderMeshPoints< T >) | PLib::RenderMeshPoints< T > | [inline] |
| screenProject(const HPoint_nD< T, 3 > &worldPt, Point_nD< T, 3 > &screenPt) | PLib::RenderMeshPoints< T > | [virtual] |
| ~RenderMeshPoints() (defined in PLib::RenderMeshPoints< T >) | PLib::RenderMeshPoints< T > | [inline, virtual] |
1.3.4