libkdegames Library API Documentation

KGameProcess Member List

This is the complete list of members for KGameProcess, including all inherited members.

blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() const QObject
className() const QObject
connect(const QObject *sender, const char *signal, const char *member) const QObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
customEvent(QCustomEvent *)QObject
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
disconnect(const QObject *receiver, const char *member=0)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
exec(int argc, char *argv[])KGameProcess
highPriority() const QObject
inherits(const char *clname) const QObject
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
isA(const char *clname) const QObject
isWidgetType() const QObject
KGameProcess()KGameProcess
killTimer(int id)QObject
killTimers()QObject
metaObject() const QObject
mMessageIO (defined in KGameProcess)KGameProcess [protected]
mTerminate (defined in KGameProcess)KGameProcess [protected]
name() const QObject
name(const char *defaultName) const QObject
normalizeSignalSlot(const char *signalSlot)QObject
objectTrees()QObject
parent() const QObject
processArgs(int argc, char *argv[])KGameProcess [protected]
prop-the name of this objectQObject
property(const char *name) const QObject
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const QObject
random()KGameProcess [inline]
receivedMessage(const QByteArray &receiveBuffer)KGameProcess [protected, slot]
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
sender()QObject
sendMessage(QDataStream &stream, int msgid, Q_UINT32 receiver=0)KGameProcess
sendSystemMessage(QDataStream &stream, int msgid, Q_UINT32 receiver=0)KGameProcess
setName(const char *name)QObject
setProperty(const char *name, const QVariant &value)QObject
setTerminate(bool b)KGameProcess [inline]
signalCommand(QDataStream &inputStream, int msgid, int receiver, int sender)KGameProcess [signal]
signalInit(QDataStream &stream, int userid)KGameProcess [signal]
signalsBlocked() const QObject
signalTurn(QDataStream &stream, bool turn)KGameProcess [signal]
startTimer(int interval)QObject
terminate() const KGameProcess [inline]
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
~KGameProcess()KGameProcess

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This file is part of the documentation for libkdegames Library Version 3.2.2.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Sun Apr 18 06:22:57 2004 by doxygen 1.3.6-20040222 written by Dimitri van Heesch, © 1997-2003