libkdegames Library API Documentation

KGameComputerIO Member List

This is the complete list of members for KGameComputerIO, including all inherited members.

advance()KGameComputerIO [virtual, slot]
blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() const QObject
className() const QObject
ComputerIO enum value (defined in KGameIO)KGameIO
connect(const QObject *sender, const char *signal, const char *member) const QObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
customEvent(QCustomEvent *)QObject
Debug()KGameIO
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
disconnect(const QObject *receiver, const char *member=0)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
game() const KGameIO
GenericIO enum value (defined in KGameIO)KGameIO
highPriority() const QObject
inherits(const char *clname) const QObject
initIO(KPlayer *p)KGameIO [virtual]
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
IOMode enum nameKGameIO
isA(const char *clname) const QObject
isWidgetType() const QObject
KeyIO enum value (defined in KGameIO)KGameIO
KGameComputerIO()KGameComputerIO
KGameComputerIO(KPlayer *player) (defined in KGameComputerIO)KGameComputerIO
KGameIO()KGameIO
KGameIO(KPlayer *) (defined in KGameIO)KGameIO
killTimer(int id)QObject
killTimers()QObject
metaObject() const QObject
MouseIO enum value (defined in KGameIO)KGameIO
name() const QObject
name(const char *defaultName) const QObject
normalizeSignalSlot(const char *signalSlot)QObject
notifyTurn(bool b)KGameIO [virtual]
objectTrees()QObject
parent() const QObject
pause(int calls=-1)KGameComputerIO
player() const KGameIO [inline]
ProcessIO enum value (defined in KGameIO)KGameIO
prop-the name of this objectQObject
property(const char *name) const QObject
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const QObject
reaction()KGameComputerIO [protected, virtual]
reactionPeriod() const (defined in KGameComputerIO)KGameComputerIO
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
rtti() const KGameComputerIO [virtual]
sender()QObject
sendInput(QDataStream &stream, bool transmit=true, Q_UINT32 sender=0)KGameIO
setAdvancePeriod(int ms)KGameComputerIO
setName(const char *name)QObject
setPlayer(KPlayer *p)KGameIO [inline]
setProperty(const char *name, const QVariant &value)QObject
setReactionPeriod(int advanceCalls)KGameComputerIO
signalPrepareTurn(QDataStream &stream, bool turn, KGameIO *io, bool *send)KGameIO [signal]
signalReaction()KGameComputerIO [signal]
signalsBlocked() const QObject
startTimer(int interval)QObject
stopAdvancePeriod() (defined in KGameComputerIO)KGameComputerIO
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
unpause()KGameComputerIO
~KGameComputerIO() (defined in KGameComputerIO)KGameComputerIO
~KGameIO() (defined in KGameIO)KGameIO [virtual]

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This file is part of the documentation for libkdegames Library Version 3.2.2.
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Generated on Sun Apr 18 06:22:55 2004 by doxygen 1.3.6-20040222 written by Dimitri van Heesch, © 1997-2003