libkdegames Library API Documentation

KGame Member List

This is the complete list of members for KGame, including all inherited members.

Abort enum value (defined in KGame)KGame
aboutToLoseConnection(Q_UINT32 id)KGameNetwork [protected, slot]
activatePlayer(KPlayer *player)KGame
addPlayer(KPlayer *newplayer)KGame
addProperty(KGamePropertyBase *data)KGame
blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
checkGameOver(KPlayer *player)KGame [protected, virtual]
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() const QObject
className() const QObject
connect(const QObject *sender, const char *signal, const char *member) const QObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
connectToServer(const QString &host, Q_UINT16 port)KGameNetwork
cookie() const KGameNetwork
createPlayer(int rtti, int io, bool isvirtual)KGame [virtual]
customEvent(QCustomEvent *)QObject
dataHandler() const KGame
Debug()KGame [virtual]
deleteInactivePlayers() (defined in KGame)KGame [protected]
deleteLater()QObject
deletePlayers() (defined in KGame)KGame [protected]
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect()KGameNetwork
QObject::disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
QObject::disconnect(const QObject *receiver, const char *member=0)QObject
QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
electAdmin(Q_UINT32 clientID)KGameNetwork
emitSignal(KGamePropertyBase *me)KGame [protected, slot]
End enum value (defined in KGame)KGame
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
findPlayer(Q_UINT32 id) const KGame
findProperty(int id) const KGame
gameId() const KGameNetwork
GamePolicy enum nameKGame
gameSequence() const KGame
gameStatus() const KGame
GameStatus enum nameKGame
highPriority() const QObject
hostName() const KGameNetwork
inactivatePlayer(KPlayer *player)KGame
inactivePlayerList()KGame
inactivePlayerList() const KGame
inherits(const char *clname) const QObject
Init enum value (defined in KGame)KGame
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
Intro enum value (defined in KGame)KGame
isA(const char *clname) const QObject
isAdmin() const KGameNetwork
isMaster() const KGameNetwork
isNetwork() const KGameNetwork
isOfferingConnections() const KGameNetwork
isRunning() const KGame
isWidgetType() const QObject
KGame(int cookie=42, QObject *parent=0)KGame
KGameNetwork(int cookie=42, QObject *parent=0)KGameNetwork
KGamePlayerList typedef (defined in KGame)KGame
killTimer(int id)QObject
killTimers()QObject
load(QDataStream &stream, bool reset=true)KGame [virtual]
load(QString filename, bool reset=true)KGame [virtual]
loadgame(QDataStream &stream, bool network, bool reset)KGame [protected, virtual]
loadPlayer(QDataStream &stream, bool isvirtual=false)KGame [protected]
lock()KGameNetwork [virtual]
maxPlayers() const KGame
messageClient() const KGameNetwork
messageServer() const KGameNetwork
metaObject() const QObject
minPlayers() const KGame
name() const QObject
name(const char *defaultName) const QObject
negotiateNetworkGame(Q_UINT32 clientID)KGame [protected, virtual]
networkTransmission(QDataStream &stream, int msgid, Q_UINT32 receiver, Q_UINT32 sender, Q_UINT32 clientID)KGame [virtual]
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QValueList< int > &inactivate)KGame [inline, protected, virtual]
nextPlayer(KPlayer *last, bool exclusive=true)KGame [virtual]
normalizeSignalSlot(const char *signalSlot)QObject
objectTrees()QObject
offerConnections(Q_UINT16 port)KGameNetwork
parent() const QObject
Pause enum value (defined in KGame)KGame
playerCount() const KGame
playerDeleted(KPlayer *player)KGame
playerInput(QDataStream &msg, KPlayer *player)=0KGame [protected, pure virtual]
playerInputFinished(KPlayer *player)KGame [protected]
playerList()KGame
playerList() const KGame
policy() const KGame
PolicyClean enum value (defined in KGame)KGame
PolicyDirty enum value (defined in KGame)KGame
PolicyLocal enum value (defined in KGame)KGame
PolicyUndefined enum value (defined in KGame)KGame
port() const KGameNetwork
prepareNext()KGame [protected, virtual, slot]
prop-the name of this objectQObject
property(const char *name) const QObject
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const QObject
random() const KGame
receiveNetworkTransmission(const QByteArray &a, Q_UINT32 clientID)KGameNetwork [protected, slot]
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
removePlayer(KPlayer *player)KGame [inline]
reset()KGame [virtual]
Run enum value (defined in KGame)KGame
save(QDataStream &stream, bool saveplayers=true)KGame [virtual]
save(QString filename, bool saveplayers=true)KGame [virtual]
savegame(QDataStream &stream, bool network, bool saveplayers)KGame [protected, virtual]
savePlayer(QDataStream &stream, KPlayer *player)KGame [protected]
savePlayers(QDataStream &stream, KGamePlayerList *list=0)KGame [protected]
sender()QObject
sendError(int error, const QByteArray &message, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendGroupMessage(const QByteArray &msg, int msgid, Q_UINT32 sender, const QString &group)KGame
sendGroupMessage(const QDataStream &msg, int msgid, Q_UINT32 sender, const QString &group) (defined in KGame)KGame
sendGroupMessage(int msg, int msgid, Q_UINT32 sender, const QString &group) (defined in KGame)KGame
sendGroupMessage(const QString &msg, int msgid, Q_UINT32 sender, const QString &group) (defined in KGame)KGame
sendMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender=0)KGame [virtual]
sendPlayerProperty(int msgid, QDataStream &s, Q_UINT32 playerId)KGame
sendProperty(int msgid, QDataStream &stream, bool *sent)KGame [protected, slot]
sendSystemMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
setGameSequence(KGameSequence *sequence)KGame
setGameStatus(int status)KGame
setMaster() (defined in KGameNetwork)KGameNetwork [protected]
setMaxClients(int max)KGameNetwork
setMaxPlayers(uint maxnumber)KGame
setMinPlayers(uint minnumber)KGame
setName(const char *name)QObject
setPolicy(GamePolicy p, bool recursive=true)KGame
setProperty(const char *name, const QVariant &value)QObject
signalAdminStatusChanged(bool isAdmin)KGameNetwork [signal]
signalClientConnected(Q_UINT32 clientID)KGameNetwork [signal]
signalClientDisconnected(Q_UINT32 clientID, bool broken)KGameNetwork [signal]
signalClientJoinedGame(Q_UINT32 clientid, KGame *me)KGame [signal]
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me)KGame [signal]
signalConnectionBroken()KGameNetwork [signal]
signalGameOver(int status, KPlayer *current, KGame *me)KGame [signal]
signalLoad(QDataStream &stream)KGame [signal]
signalLoadError(QDataStream &stream, bool network, int cookie, bool &result)KGame [signal]
signalLoadPrePlayers(QDataStream &stream)KGame [signal]
signalMessageUpdate(int msgid, Q_UINT32 receiver, Q_UINT32 sender)KGame [signal]
signalNetworkData(int msgid, const QByteArray &buffer, Q_UINT32 receiver, Q_UINT32 sender)KGame [signal]
signalNetworkErrorMessage(int error, QString text)KGameNetwork [signal]
signalPlayerJoinedGame(KPlayer *player)KGame [signal]
signalPlayerLeftGame(KPlayer *player)KGame [signal]
signalPropertyChanged(KGamePropertyBase *property, KGame *me)KGame [signal]
signalReplacePlayerIO(KPlayer *player, bool *remove)KGame [signal]
signalSave(QDataStream &stream)KGame [signal]
signalSavePrePlayers(QDataStream &stream)KGame [signal]
signalsBlocked() const QObject
slotAdminStatusChanged(bool isAdmin)KGameNetwork [protected, slot]
slotClientConnected(Q_UINT32 clientId)KGame [protected, slot]
slotClientDisconnected(Q_UINT32 clientId, bool broken)KGame [protected, slot]
slotResetConnection()KGameNetwork [protected, slot]
slotServerDisconnected()KGame [protected, slot]
startTimer(int interval)QObject
stopServerConnection()KGameNetwork
syncRandom()KGame [protected]
systemActivatePlayer(KPlayer *player)KGame [protected]
systemAddPlayer(KPlayer *newplayer)KGame [protected]
systemInactivatePlayer(KPlayer *player)KGame [protected]
SystemPause enum value (defined in KGame)KGame
systemPlayerInput(QDataStream &msg, KPlayer *player, Q_UINT32 sender=0)KGame [virtual]
systemRemovePlayer(KPlayer *player, bool deleteit)KGame [protected]
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
unlock()KGameNetwork [virtual]
UserStatus enum value (defined in KGame)KGame
~KGame()KGame [virtual]
~KGameNetwork() (defined in KGameNetwork)KGameNetwork [virtual]

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This file is part of the documentation for libkdegames Library Version 3.2.2.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Sun Apr 18 06:22:55 2004 by doxygen 1.3.6-20040222 written by Dimitri van Heesch, © 1997-2003