libkdegames Library API Documentation

KGamePropertyHandler Member List

This is the complete list of members for KGamePropertyHandler, including all inherited members.

addProperty(KGamePropertyBase *data, QString name=0)KGamePropertyHandler
blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() const QObject
className() const QObject
clear()KGamePropertyHandler
connect(const QObject *sender, const char *signal, const char *member) const QObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
customEvent(QCustomEvent *)QObject
Debug()KGamePropertyHandler
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
dict() const KGamePropertyHandler
disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
disconnect(const QObject *receiver, const char *member=0)QObject
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
emitSignal(KGamePropertyBase *data)KGamePropertyHandler
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
find(int id)KGamePropertyHandler
flush()KGamePropertyHandler
highPriority() const QObject
id() const KGamePropertyHandler
inherits(const char *clname) const QObject
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
isA(const char *clname) const QObject
isWidgetType() const QObject
KGamePropertyHandler(QObject *parent=0)KGamePropertyHandler
KGamePropertyHandler(int id, const QObject *receiver, const char *sendf, const char *emitf, QObject *parent=0)KGamePropertyHandler
killTimer(int id)QObject
killTimers()QObject
load(QDataStream &stream)KGamePropertyHandler [virtual]
lockDirectEmit()KGamePropertyHandler
lockProperties()KGamePropertyHandler
metaObject() const QObject
name() const QObject
name(const char *defaultName) const QObject
normalizeSignalSlot(const char *signalSlot)QObject
objectTrees()QObject
parent() const QObject
policy()KGamePropertyHandler
processMessage(QDataStream &stream, int id, bool isSender)KGamePropertyHandler
prop-the name of this objectQObject
property(const char *name) const QObject
propertyName(int id) const KGamePropertyHandler
propertyValue(KGamePropertyBase *property)KGamePropertyHandler
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const QObject
registerHandler(int id, const QObject *receiver, const char *send, const char *emit)KGamePropertyHandler
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
removeProperty(KGamePropertyBase *data)KGamePropertyHandler
save(QDataStream &stream)KGamePropertyHandler [virtual]
sender()QObject
sendLocked(bool l) (defined in KGamePropertyHandler)KGamePropertyHandler
sendProperty(QDataStream &s)KGamePropertyHandler
setId(int id)KGamePropertyHandler
setName(const char *name)QObject
setPolicy(KGamePropertyBase::PropertyPolicy p, bool userspace=true)KGamePropertyHandler
setProperty(const char *name, const QVariant &value)QObject
signalPropertyChanged(KGamePropertyBase *)KGamePropertyHandler [signal]
signalRequestValue(KGamePropertyBase *property, QString &value)KGamePropertyHandler [signal]
signalsBlocked() const QObject
signalSendMessage(int msgid, QDataStream &, bool *sent)KGamePropertyHandler [signal]
startTimer(int interval)QObject
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
uniquePropertyId()KGamePropertyHandler
unlockDirectEmit()KGamePropertyHandler
unlockProperties()KGamePropertyHandler
~KGamePropertyHandler() (defined in KGamePropertyHandler)KGamePropertyHandler

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This file is part of the documentation for libkdegames Library Version 3.2.2.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Sun Apr 18 06:22:57 2004 by doxygen 1.3.6-20040222 written by Dimitri van Heesch, © 1997-2003