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SoTextureCoordinateFunction Class Reference
[Nodes]

#include <Inventor/nodes/SoTextureCoordinateFunction.h>

Inheritance diagram for SoTextureCoordinateFunction:

SoNode SoFieldContainer SoBase SoTextureCoordinateDefault SoTextureCoordinateEnvironment SoTextureCoordinatePlane List of all members.

Detailed Description

The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nodes.

Classes reimplementing SoTextureCoordinateFunction generate texture coordinates by projecting object space surface points using some function.


Public Member Functions

virtual SoType getTypeId (void) const
 SoTextureCoordinateFunction (void)

Static Public Member Functions

SoType getClassTypeId (void)
void initClass (void)

Protected Member Functions

virtual const SoFieldDatagetFieldData (void) const
virtual ~SoTextureCoordinateFunction ()

Static Protected Member Functions

const SoFieldData ** getFieldDataPtr (void)


Constructor & Destructor Documentation

SoTextureCoordinateFunction::SoTextureCoordinateFunction void   ) 
 

Constructor.

SoTextureCoordinateFunction::~SoTextureCoordinateFunction  )  [protected, virtual]
 

Destructor.


Member Function Documentation

SoType SoTextureCoordinateFunction::getClassTypeId void   )  [static]
 

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoNode.

Reimplemented in SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane.

SoType SoTextureCoordinateFunction::getTypeId void   )  const [virtual]
 

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and "downward" casting.

Usage example:

void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } else if (node->getTypeId().isOfType(SoGroup::getClassTypeId())) { SoGroup * group = (SoGroup *)node; // safe downward cast, knows the type } }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

Reimplemented in SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane.

const SoFieldData ** SoTextureCoordinateFunction::getFieldDataPtr void   )  [static, protected]
 

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoNode.

Reimplemented in SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane.

const SoFieldData * SoTextureCoordinateFunction::getFieldData void   )  const [protected, virtual]
 

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

Reimplemented in SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane.

void SoTextureCoordinateFunction::initClass void   )  [static]
 

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

Reimplemented in SoTextureCoordinateDefault, SoTextureCoordinateEnvironment, and SoTextureCoordinatePlane.


The documentation for this class was generated from the following files:

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