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00001 #ifndef COIN_SBVEC3S_H 00002 #define COIN_SBVEC3S_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) 1998-2004 by Systems in Motion. All rights reserved. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Systems in Motion about acquiring 00018 * a Coin Professional Edition License. 00019 * 00020 * See <URL:http://www.coin3d.org/> for more information. 00021 * 00022 * Systems in Motion, Teknobyen, Abels Gate 5, 7030 Trondheim, NORWAY. 00023 * <URL:http://www.sim.no/>. 00024 * 00025 \**************************************************************************/ 00026 00027 #include <stdio.h> 00028 #include <Inventor/SbBasic.h> 00029 00030 class COIN_DLL_API SbVec3s { 00031 public: 00032 SbVec3s(void); 00033 SbVec3s(const short v[3]); 00034 SbVec3s(const short x, const short y, const short z); 00035 00036 int32_t dot(const SbVec3s & v) const; 00037 const short * getValue(void) const; 00038 void getValue(short & x, short & y, short & z) const; 00039 void negate(void); 00040 SbVec3s & setValue(const short v[3]); 00041 SbVec3s & setValue(const short x, const short y, const short z); 00042 00043 short & operator [](const int i); 00044 const short & operator [](const int i) const; 00045 SbVec3s & operator *=(int d); 00046 SbVec3s & operator *=(double d); 00047 SbVec3s & operator /=(int d); 00048 SbVec3s & operator /=(double d); 00049 SbVec3s & operator +=(const SbVec3s & u); 00050 SbVec3s & operator -=(const SbVec3s & u); 00051 SbVec3s operator-(void) const; 00052 friend COIN_DLL_API SbVec3s operator *(const SbVec3s & v, int d); 00053 friend COIN_DLL_API SbVec3s operator *(const SbVec3s & v, double d); 00054 friend COIN_DLL_API SbVec3s operator *(int d, const SbVec3s & v); 00055 friend COIN_DLL_API SbVec3s operator *(double d, const SbVec3s & v); 00056 friend COIN_DLL_API SbVec3s operator /(const SbVec3s & v, int d); 00057 friend COIN_DLL_API SbVec3s operator /(const SbVec3s & v, double d); 00058 friend COIN_DLL_API SbVec3s operator +(const SbVec3s & v1, const SbVec3s & v2); 00059 friend COIN_DLL_API SbVec3s operator -(const SbVec3s & v1, const SbVec3s & v2); 00060 friend COIN_DLL_API int operator ==(const SbVec3s & v1, const SbVec3s & v2); 00061 friend COIN_DLL_API int operator !=(const SbVec3s & v1, const SbVec3s & v2); 00062 00063 void print(FILE * fp) const; 00064 00065 private: 00066 short vec[3]; 00067 }; 00068 00069 COIN_DLL_API SbVec3s operator *(const SbVec3s & v, int d); 00070 COIN_DLL_API SbVec3s operator *(const SbVec3s & v, double d); 00071 COIN_DLL_API SbVec3s operator *(int d, const SbVec3s & v); 00072 COIN_DLL_API SbVec3s operator *(double d, const SbVec3s & v); 00073 COIN_DLL_API SbVec3s operator /(const SbVec3s & v, int d); 00074 COIN_DLL_API SbVec3s operator /(const SbVec3s & v, double d); 00075 COIN_DLL_API SbVec3s operator +(const SbVec3s & v1, const SbVec3s & v2); 00076 COIN_DLL_API SbVec3s operator -(const SbVec3s & v1, const SbVec3s & v2); 00077 COIN_DLL_API int operator ==(const SbVec3s & v1, const SbVec3s & v2); 00078 COIN_DLL_API int operator !=(const SbVec3s & v1, const SbVec3s & v2); 00079 00080 /* inlined methods ********************************************************/ 00081 00082 inline short & 00083 SbVec3s::operator [](const int i) 00084 { 00085 return this->vec[i]; 00086 } 00087 00088 inline const short & 00089 SbVec3s::operator [](const int i) const 00090 { 00091 return this->vec[i]; 00092 } 00093 00094 #endif // !COIN_SBVEC3S_H
Copyright © 1998-2003 by Systems in Motion AS. All rights reserved.
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