#include <Game.h>
Inheritance diagram for Atlas::Objects::Entity::Game:
Public Member Functions | |
Game () | |
Construct a Game class definition. | |
virtual | ~Game () |
Default destructor. | |
Static Public Member Functions | |
Game | Instantiate () |
Create a new instance of Game. | |
Protected Member Functions | |
Game (const std::string &, const std::string &) |
Later in hierarchy tree objtype changes to 'object' when actual game objects are made.
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