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Atlas::Objects::Entity::GameEntity Class Reference

All In Game classes and objects. More...

#include <GameEntity.h>

Inheritance diagram for Atlas::Objects::Entity::GameEntity:

Atlas::Objects::Entity::RootEntity Atlas::Objects::Root List of all members.

Public Member Functions

 GameEntity ()
 Construct a GameEntity class definition.

virtual ~GameEntity ()
 Default destructor.


Static Public Member Functions

GameEntity Instantiate ()
 Create a new instance of GameEntity.


Protected Member Functions

 GameEntity (const std::string &, const std::string &)

Detailed Description

All In Game classes and objects.

Later in hierarchy tree objtype changes to 'object' when actual game objects are made.


The documentation for this class was generated from the following file:

Copyright 2000 the respective authors.

This document is licensed under the terms of the GNU Free Documentation License and may be freely distributed under the conditions given by this license.