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#ifndef __vtkTexture_h
00051
#define __vtkTexture_h
00052
00053
#include "vtkProcessObject.h"
00054
00055
class vtkImageData;
00056
class vtkLookupTable;
00057
class vtkRenderer;
00058
class vtkUnsignedCharArray;
00059
class vtkWindow;
00060
class vtkDataArray;
00061
00062 #define VTK_TEXTURE_QUALITY_DEFAULT 0
00063 #define VTK_TEXTURE_QUALITY_16BIT 16
00064 #define VTK_TEXTURE_QUALITY_32BIT 32
00065
00066 class VTK_RENDERING_EXPORT vtkTexture :
public vtkProcessObject
00067 {
00068
public:
00069
static vtkTexture *
New();
00070 vtkTypeRevisionMacro(vtkTexture,
vtkProcessObject);
00071
void PrintSelf(ostream& os,
vtkIndent indent);
00072
00076
virtual void Render(
vtkRenderer *ren);
00077
00081 virtual void ReleaseGraphicsResources(
vtkWindow *) {};
00082
00086 virtual void Load(
vtkRenderer *) {};
00087
00089
00091 vtkGetMacro(Repeat,
int);
00092 vtkSetMacro(Repeat,
int);
00093 vtkBooleanMacro(Repeat,
int);
00095
00097
00098 vtkGetMacro(Interpolate,
int);
00099 vtkSetMacro(Interpolate,
int);
00100 vtkBooleanMacro(Interpolate,
int);
00102
00104
00106 vtkSetMacro(Quality,
int);
00107 vtkGetMacro(Quality,
int);
00108 void SetQualityToDefault() {this->SetQuality(
VTK_TEXTURE_QUALITY_DEFAULT);};
00109 void SetQualityTo16Bit() {this->SetQuality(
VTK_TEXTURE_QUALITY_16BIT);};
00110 void SetQualityTo32Bit() {this->SetQuality(
VTK_TEXTURE_QUALITY_32BIT);};
00112
00114
00120 vtkGetMacro(MapColorScalarsThroughLookupTable,
int);
00121 vtkSetMacro(MapColorScalarsThroughLookupTable,
int);
00122 vtkBooleanMacro(MapColorScalarsThroughLookupTable,
int);
00124
00126
00127
void SetInput(
vtkImageData *input );
00128
vtkImageData *GetInput();
00130
00132
00133
void SetLookupTable(
vtkLookupTable *);
00134 vtkGetObjectMacro(LookupTable,
vtkLookupTable);
00136
00138
00139 vtkGetObjectMacro(MappedScalars,
vtkUnsignedCharArray);
00141
00143
unsigned char *MapScalarsToColors (
vtkDataArray *scalars);
00144
00145
protected:
00146 vtkTexture();
00147 ~vtkTexture();
00148
00149 int Repeat;
00150 int Interpolate;
00151 int Quality;
00152 int MapColorScalarsThroughLookupTable;
00153 vtkLookupTable *LookupTable;
00154 vtkUnsignedCharArray *MappedScalars;
00155
00156
00157 int SelfAdjustingTableRange;
00158
private:
00159 vtkTexture(
const vtkTexture&);
00160
void operator=(
const vtkTexture&);
00161 };
00162
00163
#endif