dox/Rendering/vtkOpenGLPolyDataMapper2D.h
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#ifndef __vtkOpenGLPolyDataMapper2D_h
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#define __vtkOpenGLPolyDataMapper2D_h
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#include "vtkPolyDataMapper2D.h"
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00031 class VTK_RENDERING_EXPORT vtkOpenGLPolyDataMapper2D :
public vtkPolyDataMapper2D
00032 {
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public:
00034 vtkTypeRevisionMacro(vtkOpenGLPolyDataMapper2D,
vtkPolyDataMapper2D);
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static vtkOpenGLPolyDataMapper2D *
New();
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virtual void PrintSelf(ostream& os,
vtkIndent indent);
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void RenderOverlay(
vtkViewport* viewport,
vtkActor2D* actor);
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protected:
00042 vtkOpenGLPolyDataMapper2D() {};
00043 ~vtkOpenGLPolyDataMapper2D() {};
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private:
00046 vtkOpenGLPolyDataMapper2D(
const vtkOpenGLPolyDataMapper2D&);
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void operator=(
const vtkOpenGLPolyDataMapper2D&);
00048 };
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#endif
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