dox/Common/vtkQuadraticTriangle.h
Go to the documentation of this file.00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00039
#ifndef __vtkQuadraticTriangle_h
00040
#define __vtkQuadraticTriangle_h
00041
00042
#include "vtkNonLinearCell.h"
00043
00044
class vtkPolyData;
00045
class vtkQuadraticEdge;
00046
class vtkTriangle;
00047
00048 class VTK_COMMON_EXPORT vtkQuadraticTriangle :
public vtkNonLinearCell
00049 {
00050
public:
00051
static vtkQuadraticTriangle *
New();
00052 vtkTypeRevisionMacro(vtkQuadraticTriangle,
vtkNonLinearCell);
00053
00055
00057 int GetCellType() {
return VTK_QUADRATIC_TRIANGLE;};
00058 int GetCellDimension() {
return 2;}
00059 int GetNumberOfEdges() {
return 3;}
00060 int GetNumberOfFaces() {
return 0;}
00061
vtkCell *
GetEdge(
int edgeId);
00062 vtkCell *
GetFace(
int) {
return 0;}
00064
00065
int CellBoundary(
int subId,
float pcoords[3],
vtkIdList *pts);
00066
void Contour(
float value,
vtkDataArray *cellScalars,
00067
vtkPointLocator *locator,
vtkCellArray *verts,
00068
vtkCellArray *lines,
vtkCellArray *polys,
00069
vtkPointData *inPd,
vtkPointData *outPd,
00070
vtkCellData *inCd,
vtkIdType cellId,
vtkCellData *outCd);
00071
int EvaluatePosition(
float x[3],
float* closestPoint,
00072
int& subId,
float pcoords[3],
00073
float& dist2,
float *weights);
00074
void EvaluateLocation(
int& subId,
float pcoords[3],
float x[3],
00075
float *weights);
00076
int Triangulate(
int index,
vtkIdList *ptIds,
vtkPoints *pts);
00077
void Derivatives(
int subId,
float pcoords[3],
float *values,
00078
int dim,
float *derivs);
00079
00081
00084
void Clip(
float value,
vtkDataArray *cellScalars,
00085
vtkPointLocator *locator,
vtkCellArray *polys,
00086
vtkPointData *inPd,
vtkPointData *outPd,
00087
vtkCellData *inCd,
vtkIdType cellId,
vtkCellData *outCd,
00088
int insideOut);
00090
00092
00094
int IntersectWithLine(
float p1[3],
float p2[3],
float tol,
float& t,
00095
float x[3],
float pcoords[3],
int& subId);
00097
00098
00101
int GetParametricCenter(
float pcoords[3]);
00102
00104
00105
static void InterpolationFunctions(
float pcoords[3],
float weights[3]);
00106
static void InterpolationDerivs(
float pcoords[3],
float derivs[3]);
00108
00109
protected:
00110 vtkQuadraticTriangle();
00111 ~vtkQuadraticTriangle();
00112
00113 vtkQuadraticEdge *Edge;
00114 vtkTriangle *Face;
00115 vtkFloatArray *Scalars;
00116
00117
private:
00118 vtkQuadraticTriangle(
const vtkQuadraticTriangle&);
00119
void operator=(
const vtkQuadraticTriangle&);
00120 };
00121
00122
#endif
00123
00124