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#ifndef __vtkProjectedTexture_h
00036
#define __vtkProjectedTexture_h
00037
00038
#include "vtkDataSetToDataSetFilter.h"
00039
00040 #define VTK_PROJECTED_TEXTURE_USE_PINHOLE 0
00041 #define VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS 1
00042
00043 class VTK_GRAPHICS_EXPORT vtkProjectedTexture :
public vtkDataSetToDataSetFilter
00044 {
00045
public:
00046
static vtkProjectedTexture *
New();
00047 vtkTypeRevisionMacro(vtkProjectedTexture,
vtkDataSetToDataSetFilter);
00048
void PrintSelf(ostream& os,
vtkIndent indent);
00049
00051
00052 vtkSetVector3Macro(Position,
float);
00053 vtkGetVectorMacro(Position,
float,3);
00055
00057
00059
void SetFocalPoint(
float focalPoint[3]);
00060
void SetFocalPoint(
float x,
float y,
float z);
00061 vtkGetVectorMacro(FocalPoint,
float,3);
00063
00065
00067 vtkSetMacro(CameraMode,
int);
00068 vtkGetMacro(CameraMode,
int);
00069 void SetCameraModeToPinhole() {this->SetCameraMode(
VTK_PROJECTED_TEXTURE_USE_PINHOLE);}
00070 void SetCameraModeToTwoMirror() {this->SetCameraMode(
VTK_PROJECTED_TEXTURE_USE_TWO_MIRRORS);}
00072
00074
00075 vtkSetMacro(MirrorSeparation,
float);
00076 vtkGetMacro(MirrorSeparation,
float);
00078
00080
00081 vtkGetVectorMacro(Orientation,
float,3);
00083
00084
00085 vtkSetVector3Macro(Up,
float);
00086 vtkGetVectorMacro(Up,
float,3);
00087
00088
00089
00090
00091
00092
00093 vtkSetVector3Macro(AspectRatio,
float);
00094 vtkGetVectorMacro(AspectRatio,
float,3);
00095
00097
00098 vtkSetVector2Macro(SRange,
float);
00099 vtkGetVectorMacro(SRange,
float,2);
00101
00103
00104 vtkSetVector2Macro(TRange,
float);
00105 vtkGetVectorMacro(TRange,
float,2);
00107
00108
protected:
00109 vtkProjectedTexture();
00110 ~vtkProjectedTexture() {};
00111
00112
void Execute();
00113
void ComputeNormal();
00114
00115 int CameraMode;
00116
00117 float Position[3];
00118 float Orientation[3];
00119 float FocalPoint[3];
00120 float Up[3];
00121 float MirrorSeparation;
00122 float AspectRatio[3];
00123 float SRange[2];
00124 float TRange[2];
00125
private:
00126 vtkProjectedTexture(
const vtkProjectedTexture&);
00127
void operator=(
const vtkProjectedTexture&);
00128 };
00129
00130
#endif
00131