#include <vtkImageRectilinearWipe.h>
Inheritance diagram for vtkImageRectilinearWipe:
vtkImageRectilinearWipe makes a rectilinear combination of two images. The two input images must correspond in size, scalar type and number of components. The resulting image has four possible configurations called: Quad - alternate input 0 and input 1 horizontally and vertically. Select this with SetWipeModeToQuad. The Position specifies the location of the quad intersection. Corner - 3 of one input and 1 of the other. Select the location of input 0 with with SetWipeModeToLowerLeft, SetWipeModeToLowerRight, SetWipeModeToUpperLeft and SetWipeModeToUpperRight. The Position selects the location of the corner. Horizontal - alternate input 0 and input 1 with a vertical split. Select this with SetWipeModeToHorizontal. Position[0] specifies the location of the vertical transition between input 0 and input 1. Vertical - alternate input 0 and input 1 with a horizontal split. Only the y The intersection point of the rectilinear points is controlled with the Point ivar.
Definition at line 63 of file vtkImageRectilinearWipe.h.
Public Types | |
typedef vtkImageTwoInputFilter | Superclass |
Public Member Functions | |
virtual const char * | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream &os, vtkIndent indent) |
virtual void | SetPosition (int, int) |
void | SetPosition (int[2]) |
virtual int * | GetPosition () |
virtual void | GetPosition (int data[2]) |
virtual void | SetWipe (int) |
virtual int | GetWipe () |
void | SetWipeToQuad () |
void | SetWipeToHorizontal () |
void | SetWipeToVertical () |
void | SetWipeToLowerLeft () |
void | SetWipeToLowerRight () |
void | SetWipeToUpperLeft () |
void | SetWipeToUpperRight () |
Static Public Member Functions | |
vtkImageRectilinearWipe * | New () |
int | IsTypeOf (const char *type) |
vtkImageRectilinearWipe * | SafeDownCast (vtkObject *o) |
Protected Member Functions | |
vtkImageRectilinearWipe () | |
~vtkImageRectilinearWipe () | |
void | ThreadedExecute (vtkImageData **inDatas, vtkImageData *outData, int extent[6], int id) |
Protected Attributes | |
int | Position [2] |
int | Wipe |
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Reimplemented from vtkImageTwoInputFilter. Definition at line 67 of file vtkImageRectilinearWipe.h. |
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Definition at line 112 of file vtkImageRectilinearWipe.h. |
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Create an object with Debug turned off, modified time initialized to zero, and reference counting on. Reimplemented from vtkObject.
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Reimplemented from vtkImageTwoInputFilter.
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Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkImageTwoInputFilter.
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Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeRevisionMacro found in vtkSetGet.h. Reimplemented from vtkImageTwoInputFilter.
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Reimplemented from vtkImageTwoInputFilter.
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Methods invoked by print to print information about the object including superclasses. Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes. Reimplemented from vtkImageTwoInputFilter.
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Set/Get the location of the image transition. |
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Set/Get the location of the image transition. |
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Set/Get the location of the image transition. |
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Set/Get the location of the image transition. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 94 of file vtkImageRectilinearWipe.h. References VTK_WIPE_QUAD. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 96 of file vtkImageRectilinearWipe.h. References VTK_WIPE_HORIZONTAL. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 98 of file vtkImageRectilinearWipe.h. References VTK_WIPE_VERTICAL. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 100 of file vtkImageRectilinearWipe.h. References VTK_WIPE_LOWER_LEFT. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 102 of file vtkImageRectilinearWipe.h. References VTK_WIPE_LOWER_RIGHT. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 104 of file vtkImageRectilinearWipe.h. References VTK_WIPE_UPPER_LEFT. |
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Specify the wipe mode. This mode determnis how input 0 and input 1 are combined to produce the output. Each mode uses one or both of the values stored in Position. SetWipeToQuad - alternate input 0 and input 1 horizontally and vertically. The Position specifies the location of the quad intersection. SetWipeToLowerLeft{LowerRight,UpperLeft.UpperRight} - 3 of one input and 1 of the other. Select the location of input 0 to the LowerLeft{LowerRight,UpperLeft,UpperRight}. Position selects the location of the corner. SetWipeToHorizontal - alternate input 0 and input 1 with a vertical split. Position[0] specifies the location of the vertical transition between input 0 and input 1. SetWipeToVertical - alternate input 0 and input 1 with a horizontal split. Position[1] specifies the location of the horizonal transition between input 0 and input 1. Definition at line 106 of file vtkImageRectilinearWipe.h. References VTK_WIPE_UPPER_RIGHT. |
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The execute method created by the subclass. This is kept public instead of protected since it is called from a non-member thread function. Reimplemented from vtkImageMultipleInputFilter.
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Definition at line 116 of file vtkImageRectilinearWipe.h. |
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Definition at line 117 of file vtkImageRectilinearWipe.h. |