dox/Rendering/vtkInteractorStyleTrackballActor.h
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#ifndef __vtkInteractorStyleTrackballActor_h
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#define __vtkInteractorStyleTrackballActor_h
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#include "vtkInteractorStyle.h"
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class vtkCellPicker;
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00050 class VTK_RENDERING_EXPORT vtkInteractorStyleTrackballActor :
public vtkInteractorStyle
00051 {
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public:
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static vtkInteractorStyleTrackballActor *
New();
00054 vtkTypeRevisionMacro(vtkInteractorStyleTrackballActor,
vtkInteractorStyle);
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void PrintSelf(ostream& os,
vtkIndent indent);
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virtual void OnMouseMove();
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virtual void OnLeftButtonDown();
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virtual void OnLeftButtonUp();
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virtual void OnMiddleButtonDown();
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virtual void OnMiddleButtonUp();
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virtual void OnRightButtonDown();
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virtual void OnRightButtonUp();
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virtual void Rotate();
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virtual void Spin();
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virtual void Pan();
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virtual void Dolly();
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virtual void UniformScale();
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protected:
00080 vtkInteractorStyleTrackballActor();
00081 ~vtkInteractorStyleTrackballActor();
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void FindPickedActor(
int x,
int y);
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void Prop3DTransform(
vtkProp3D *prop3D,
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double *boxCenter,
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int numRotation,
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double **rotate,
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double *scale);
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void Prop3DTransform(
vtkProp3D *prop3D,
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float *boxCenter,
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int NumRotation,
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double **rotate,
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double *scale);
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00097 float MotionFactor;
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00099 vtkProp3D *InteractionProp;
00100 vtkCellPicker *InteractionPicker;
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private:
00103 vtkInteractorStyleTrackballActor(
const vtkInteractorStyleTrackballActor&);
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void operator=(
const vtkInteractorStyleTrackballActor&);
00105 };
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#endif