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00001 /***************************************************/ 00016 /***************************************************/ 00017 00018 #if !defined(__DRUMMER_H) 00019 #define __DRUMMER_H 00020 00021 #include "Instrmnt.h" 00022 #include "WvIn.h" 00023 #include "OnePole.h" 00024 00025 #define DRUM_NUMWAVES 11 00026 #define DRUM_POLYPHONY 4 00027 00028 class Drummer : public Instrmnt 00029 { 00030 public: 00032 Drummer(); 00033 00035 ~Drummer(); 00036 00038 00043 void noteOn(MY_FLOAT instrument, MY_FLOAT amplitude); 00044 00046 void noteOff(MY_FLOAT amplitude); 00047 00049 MY_FLOAT tick(); 00050 00051 protected: 00052 WvIn *waves[DRUM_POLYPHONY]; 00053 OnePole *filters[DRUM_POLYPHONY]; 00054 int sounding[DRUM_POLYPHONY]; 00055 int nSounding; 00056 00057 }; 00058 00059 #endif
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