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Resonate.h

00001 /***************************************************/
00018 /***************************************************/
00019 
00020 #if !defined(__RESONATE_H)
00021 #define __RESONATE_H
00022 
00023 #include "Instrmnt.h"
00024 #include "ADSR.h"
00025 #include "BiQuad.h"
00026 #include "Noise.h"
00027 
00028 class Resonate : public Instrmnt
00029 {
00030  public:
00032   Resonate();
00033 
00035   ~Resonate();
00036 
00038   void clear();
00039 
00041   void setResonance(MY_FLOAT frequency, MY_FLOAT radius);
00042 
00044   void setNotch(MY_FLOAT frequency, MY_FLOAT radius);
00045 
00047   void setEqualGainZeroes();
00048 
00050   void keyOn();
00051 
00053   void keyOff();
00054 
00056   void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
00057 
00059   void noteOff(MY_FLOAT amplitude);
00060 
00062   MY_FLOAT tick();
00063 
00065   virtual void controlChange(int number, MY_FLOAT value);
00066 
00067  protected:  
00068   ADSR     *adsr;
00069   BiQuad   *filter;
00070   Noise    *noise;
00071   MY_FLOAT poleFrequency;
00072   MY_FLOAT poleRadius;
00073   MY_FLOAT zeroFrequency;
00074   MY_FLOAT zeroRadius;
00075 
00076 };
00077 
00078 #endif

The Synthesis ToolKit in C++ (STK)
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