KGameDialogConfig Class Reference
Base class for configuration widgets. Base class for configuration widgets. More...
#include <kgamedialogconfig.h>
Inheritance diagram for KGameDialogConfig:

Public Member Functions | |
KGameDialogConfig (QWidget *parent=0) | |
virtual void | submitToKGame (KGame *g, KPlayer *p)=0 |
virtual void | setOwner (KPlayer *p) |
virtual void | setKGame (KGame *g) |
virtual void | setAdmin (bool admin) |
KGame * | game () const |
KPlayer * | owner () const |
bool | admin () const |
Detailed Description
Base class for configuration widgets. Base class for configuration widgets.You can inherit from this and implement submitToKGame, setOwner and setKGame to create your personal KGame configuration widget :-)
- Author:
- Andreas Beckermann <b_mann@gmx.de>
Definition at line 50 of file kgamedialogconfig.h.
Member Function Documentation
|
Called by KGameDialog to submit all settings to the KGame Object. You have to replace this if you add your own widgets!
Implemented in KGameDialogChatConfig.
|
|
The owner player of the dialog has been changed. The default changes the pointer for owner so don't forget to call the default implementation if you overwrite this! You can use this e.g. to change a line edit widget containing the player name. Note: even NULL players are allowed!
Reimplemented in KGameDialogChatConfig. Definition at line 76 of file kgamedialogconfig.cpp. Referenced by KGameDialog::addConfigWidget(), and KGameDialogChatConfig::setOwner(). |
|
The KGame object of the dialog has been changed. The default implementation changes the pointer for game so don't forget to call the default implementation if you overwrite this! You can use this e.g. to re-read the min/max player settings.
Reimplemented in KGameDialogChatConfig. Definition at line 71 of file kgamedialogconfig.cpp. Referenced by KGameDialog::addConfigWidget(), and KGameDialogChatConfig::setKGame(). |
|
The admin status has been changed. If the KGame object of this config widget is the admin the user is allowed to configure it. Otherwise most widgets will have to be disabled. Note that you don't necessarily need to deactivate all widget - e.g. the player name must be configured by the player. Mainly the KGame configuration can be done by the admin only. By default this does nothing. Changes the value for admin so don't forget to call the default implementation in derived classes!
Referenced by KGameDialog::addConfigWidget(). |
|
A pointer to the KGame object that has been set by setKGame. Note that NULL is allowed!
Referenced by KGameDialogChatConfig::setKGame(). |
|
A pointer to the KPlayer object that has been set by setOwner. Note that NULL is allowed!
Referenced by KGameDialogChatConfig::setOwner(). |
|
|
The documentation for this class was generated from the following files: