kgameprocess.h
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#ifndef __KGAMEPROCESS_H_
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#define __KGAMEPROCESS_H_
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#include <qstring.h>
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#include <qobject.h>
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#include <qfile.h>
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#include "kgameproperty.h"
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#include <krandomsequence.h>
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class KPlayer;
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class KMessageFilePipe;
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00042 class KGameProcess:
public QObject
00043 {
00044 Q_OBJECT
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public:
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KGameProcess();
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~KGameProcess();
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bool exec(
int argc,
char *argv[]);
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00091 bool terminate()
const {
return mTerminate;}
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00099 void setTerminate(
bool b) {mTerminate=b;}
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void sendMessage(
QDataStream &stream,
int msgid,Q_UINT32 receiver=0);
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void sendSystemMessage(
QDataStream &stream,
int msgid,Q_UINT32 receiver=0);
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00142 KRandomSequence *
random() {
return mRandom;}
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protected:
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void processArgs(
int argc,
char *argv[]);
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protected slots:
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void receivedMessage(
const QByteArray& receiveBuffer);
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00158 signals:
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void signalCommand(
QDataStream &inputStream,
int msgid,
int receiver,
int sender);
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void signalTurn(
QDataStream &stream,
bool turn);
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void signalInit(
QDataStream &stream,
int userid);
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protected:
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bool mTerminate;
00236 KMessageFilePipe *mMessageIO;
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private:
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QFile rFile;
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QFile wFile;
00240 KRandomSequence* mRandom;
00241 };
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#endif
This file is part of the documentation for libkdegames Library Version 3.3.0.