kgamesequence.h
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#ifndef __KGAMESEQUENCE_H_
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#define __KGAMESEQUENCE_H_
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#include <qobject.h>
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class KPlayer;
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class KGame;
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00042 class KGameSequence :
public QObject
00043 {
00044 Q_OBJECT
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public:
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KGameSequence();
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virtual ~
KGameSequence();
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virtual KPlayer*
nextPlayer(
KPlayer *last,
bool exclusive =
true);
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virtual void setCurrentPlayer(
KPlayer* p);
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00061 KGame*
game()
const {
return mGame; }
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KPlayer* currentPlayer()
const {
return mCurrentPlayer; }
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void setGame(
KGame* game);
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virtual int checkGameOver(
KPlayer *player);
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private:
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KGame* mGame;
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KPlayer* mCurrentPlayer;
00084 };
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#endif
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This file is part of the documentation for libkdegames Library Version 3.3.0.