libkdegames Library API Documentation

kgameerrordialog.cpp

00001 /* 00002 This file is part of the KDE games library 00003 Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) 00004 Copyright (C) 2001 Martin Heni (martin@heni-online.de) 00005 00006 This library is free software; you can redistribute it and/or 00007 modify it under the terms of the GNU Library General Public 00008 License version 2 as published by the Free Software Foundation. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public License 00016 along with this library; see the file COPYING.LIB. If not, write to 00017 the Free Software Foundation, Inc., 59 Temple Place - Suite 330, 00018 Boston, MA 02111-1307, USA. 00019 */ 00020 00021 #include <kmessagebox.h> 00022 #include <klocale.h> 00023 #include <kdebug.h> 00024 00025 #include "kgame.h" 00026 00027 #include "kgameerrordialog.h" 00028 00029 class KGameErrorDialogPrivate 00030 { 00031 public: 00032 KGameErrorDialogPrivate() 00033 { 00034 mGame = 0; 00035 } 00036 00037 const KGame* mGame; 00038 }; 00039 00040 KGameErrorDialog::KGameErrorDialog(QWidget* parent) : QObject(parent) 00041 { 00042 d = new KGameErrorDialogPrivate; 00043 } 00044 00045 KGameErrorDialog::~KGameErrorDialog() 00046 { 00047 delete d; 00048 } 00049 00050 void KGameErrorDialog::setKGame(const KGame* g) 00051 { 00052 slotUnsetKGame(); 00053 d->mGame = g; 00054 00055 connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame())); 00056 00057 // the error signals: 00058 connect(d->mGame, SIGNAL(signalNetworkErrorMessage(int, QString)), 00059 this, SLOT(slotError(int, QString))); 00060 connect(d->mGame, SIGNAL(signalConnectionBroken()), 00061 this, SLOT(slotServerConnectionLost())); 00062 connect(d->mGame, SIGNAL(signalClientDisconnected(Q_UINT32,bool)), 00063 this, SLOT(slotClientConnectionLost(Q_UINT32,bool))); 00064 } 00065 00066 void KGameErrorDialog::slotUnsetKGame() 00067 { 00068 if (d->mGame) { 00069 disconnect(d->mGame, 0, this, 0); 00070 } 00071 d->mGame = 0; 00072 } 00073 00074 void KGameErrorDialog::error(const QString& errorText, QWidget* parent) 00075 { KMessageBox::error(parent, errorText); } 00076 00077 void KGameErrorDialog::slotServerConnectionLost() 00078 { 00079 // TODO: add IP/port of the server 00080 QString message = i18n("Connection to the server has been lost!"); 00081 error(message, (QWidget*)parent()); 00082 } 00083 00084 void KGameErrorDialog::slotClientConnectionLost(Q_UINT32 /*id*/,bool) 00085 { 00086 //TODO: add IP/port of the client 00087 QString message; 00088 // if (c) { 00089 // message = i18n("Connection to client has been lost!\nID: %1\nIP: %2").arg(c->id()).arg(c->IP()); 00090 // } else { 00091 // message = i18n("Connection to client has been lost!"); 00092 // } 00093 message = i18n("Connection to client has been lost!"); 00094 error(message, (QWidget*)parent()); 00095 } 00096 00097 void KGameErrorDialog::slotError(int errorNo, QString text) 00098 { 00099 QString message = i18n("Received a network error!\nError number: %1\nError message: %2").arg(errorNo).arg(text); 00100 error(message, (QWidget*)parent()); 00101 } 00102 00103 void KGameErrorDialog::connectionError(QString s) 00104 { 00105 QString message; 00106 if (s.isNull()) { 00107 message = i18n("No connection could be created."); 00108 } else { 00109 message = i18n("No connection could be created.\nThe error message was:\n%1").arg(s); 00110 } 00111 error(message, (QWidget*)parent()); 00112 } 00113 00114 00115 00116 // should become the real dialog - currently we just use messageboxes 00117 // -> maybe unused forever 00118 KGameErrorMessageDialog::KGameErrorMessageDialog(QWidget* parent) 00119 : KDialogBase(Plain, i18n("Error"), Ok, Ok, parent, 0, true, true) 00120 { 00121 } 00122 00123 KGameErrorMessageDialog::~KGameErrorMessageDialog() 00124 { 00125 } 00126 00127 00128 00129 #include "kgameerrordialog.moc"
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This file is part of the documentation for libkdegames Library Version 3.3.0.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Thu Aug 26 00:21:40 2004 by doxygen 1.3.8 written by Dimitri van Heesch, © 1997-2003