libkdegames Library API Documentation

kstdgameaction.cpp

00001 /* 00002 This file is part of the KDE games library 00003 Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de) 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License version 2 as published by the Free Software Foundation. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public License 00015 along with this library; see the file COPYING.LIB. If not, write to 00016 the Free Software Foundation, Inc., 59 Temple Place - Suite 330, 00017 Boston, MA 02111-1307, USA. 00018 */ 00019 00020 #include "kstdgameaction.h" 00021 00022 #include <klocale.h> 00023 #include <kaction.h> 00024 #include <kstdaccel.h> 00025 #include <kconfig.h> 00026 #include <kdebug.h> 00027 00028 00029 KStdGameAction::KStdGameAction() 00030 {} 00031 00032 KStdGameAction::~KStdGameAction() 00033 {} 00034 00035 KAction *KStdGameAction::action(StdGameAction act_enum, const QObject *recvr, 00036 const char *slot, KActionCollection *parent, 00037 const char *name) 00038 { 00039 return create( act_enum, name, recvr, slot, parent ); 00040 } 00041 00042 const char* KStdGameAction::stdName(StdGameAction act_enum) 00043 { 00044 return name(act_enum); 00045 } 00046 00047 struct KStdGameActionInfo 00048 { 00049 KStdGameAction::StdGameAction id; 00050 KStdAccel::StdAccel globalAccel; // if we reuse a global accel 00051 int shortcut; // specific shortcut (NH: should be configurable) 00052 const char* psName; 00053 const char* psLabel; 00054 const char* psWhatsThis; 00055 const char* psIconName; 00056 }; 00057 00058 const KStdGameActionInfo g_rgActionInfo[] = { 00059 // "game" menu 00060 { KStdGameAction::New, KStdAccel::New, 0, "game_new", I18N_NOOP("&New"), 0, "filenew" }, 00061 { KStdGameAction::Load, KStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" }, 00062 { KStdGameAction::LoadRecent, KStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 }, 00063 { KStdGameAction::Restart, KStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" }, 00064 { KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" }, 00065 { KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" }, 00066 { KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" }, 00067 { KStdGameAction::Pause, KStdAccel::AccelNone, Qt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, 00068 { KStdGameAction::Highscores, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, 00069 { KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" }, 00070 { KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" }, 00071 // "move" menu 00072 { KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 }, 00073 { KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" }, 00074 { KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" }, 00075 { KStdGameAction::Roll, KStdAccel::AccelNone, Qt::CTRL+Qt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, 00076 { KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" }, 00077 { KStdGameAction::Hint, KStdAccel::AccelNone, Qt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "wizard" }, 00078 { KStdGameAction::Demo, KStdAccel::AccelNone, Qt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, 00079 { KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "idea" }, 00080 // "settings" menu 00081 { KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 }, 00082 { KStdGameAction::Carddecks, KStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 }, 00083 { KStdGameAction::ConfigureHighscores, KStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 }, 00084 00085 { KStdGameAction::ActionNone, KStdAccel::AccelNone, 0, 0, 0, 0, 0 } 00086 }; 00087 00088 static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) 00089 { 00090 for (uint i = 0; g_rgActionInfo[i].id!=KStdGameAction::ActionNone; i++) { 00091 if( g_rgActionInfo[i].id == id ) 00092 return &g_rgActionInfo[i]; 00093 } 00094 return 0; 00095 } 00096 00097 00098 KAction* KStdGameAction::create(StdGameAction id, const char *name, 00099 const QObject *recvr, const char *slot, 00100 KActionCollection* parent ) 00101 { 00102 KAction* pAction = 0; 00103 const KStdGameActionInfo* pInfo = infoPtr( id ); 00104 kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl; 00105 if( pInfo ) { 00106 QString sLabel = i18n(pInfo->psLabel); 00107 KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone 00108 ? KShortcut(pInfo->shortcut) 00109 : KStdAccel::shortcut(pInfo->globalAccel)); 00110 const char *n = name ? name : pInfo->psName; 00111 switch( id ) { 00112 case LoadRecent: 00113 pAction = 00114 new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n); 00115 break; 00116 case Pause: 00117 case Demo: 00118 pAction = new KToggleAction( sLabel, pInfo->psIconName, cut, 00119 recvr, slot, parent, n); 00120 break; 00121 case ChooseGameType: 00122 pAction = new KSelectAction( sLabel, pInfo->psIconName, cut, 00123 recvr, slot, parent, n); 00124 break; 00125 default: 00126 pAction = new KAction( sLabel, pInfo->psIconName, cut, 00127 recvr, slot, parent, n); 00128 break; 00129 } 00130 } 00131 return pAction; 00132 } 00133 00134 const char* KStdGameAction::name( StdGameAction id ) 00135 { 00136 const KStdGameActionInfo* pInfo = infoPtr( id ); 00137 return (pInfo) ? pInfo->psName : 0; 00138 } 00139 00140 KAction *KStdGameAction::gameNew(const QObject *recvr, const char *slot, 00141 KActionCollection *parent, const char *name ) 00142 { return KStdGameAction::create(New, name, recvr, slot, parent); } 00143 KAction *KStdGameAction::load(const QObject *recvr, const char *slot, 00144 KActionCollection *parent, const char *name ) 00145 { return KStdGameAction::create(Load, name, recvr, slot, parent); } 00146 KRecentFilesAction *KStdGameAction::loadRecent(const QObject *recvr, const char *slot, 00147 KActionCollection *parent, const char *name ) 00148 { return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } 00149 KAction *KStdGameAction::save(const QObject *recvr, const char *slot, 00150 KActionCollection *parent, const char *name ) 00151 { return KStdGameAction::create(Save, name, recvr, slot, parent); } 00152 KAction *KStdGameAction::saveAs(const QObject *recvr, const char *slot, 00153 KActionCollection *parent, const char *name ) 00154 { return KStdGameAction::create(SaveAs, name, recvr, slot, parent); } 00155 KAction *KStdGameAction::end(const QObject *recvr, const char *slot, 00156 KActionCollection *parent, const char *name ) 00157 { return KStdGameAction::create(End, name, recvr, slot, parent); } 00158 KToggleAction *KStdGameAction::pause(const QObject *recvr, const char *slot, 00159 KActionCollection *parent, const char *name ) 00160 { return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } 00161 KAction *KStdGameAction::highscores(const QObject *recvr, const char *slot, 00162 KActionCollection *parent, const char *name ) 00163 { return KStdGameAction::create(Highscores, name, recvr, slot, parent); } 00164 KAction *KStdGameAction::print(const QObject *recvr, const char *slot, 00165 KActionCollection *parent, const char *name ) 00166 { return KStdGameAction::create(Print, name, recvr, slot, parent); } 00167 KAction *KStdGameAction::quit(const QObject *recvr, const char *slot, 00168 KActionCollection *parent, const char *name ) 00169 { return KStdGameAction::create(Quit, name, recvr, slot, parent); } 00170 00171 KAction *KStdGameAction::repeat(const QObject *recvr, const char *slot, 00172 KActionCollection *parent, const char *name ) 00173 { return KStdGameAction::create(Repeat, name, recvr, slot, parent); } 00174 KAction *KStdGameAction::undo(const QObject *recvr, const char *slot, 00175 KActionCollection *parent, const char *name ) 00176 { return KStdGameAction::create(Undo, name, recvr, slot, parent); } 00177 00178 KAction *KStdGameAction::redo(const QObject *recvr, const char *slot, 00179 KActionCollection *parent, const char *name ) 00180 { return KStdGameAction::create(Redo, name, recvr, slot, parent); } 00181 00182 KAction *KStdGameAction::roll(const QObject *recvr, const char *slot, 00183 KActionCollection *parent, const char *name ) 00184 { return KStdGameAction::create(Roll, name, recvr, slot, parent); } 00185 KAction *KStdGameAction::endTurn(const QObject *recvr, const char *slot, 00186 KActionCollection *parent, const char *name ) 00187 { return KStdGameAction::create(EndTurn, name, recvr, slot, parent); } 00188 00189 KAction *KStdGameAction::carddecks(const QObject *recvr, const char *slot, 00190 KActionCollection *parent, const char *name ) 00191 { return KStdGameAction::create(Carddecks, name, recvr, slot, parent); } 00192 KAction *KStdGameAction::configureHighscores(const QObject*recvr, const char *slot, 00193 KActionCollection *parent, const char *name) 00194 { return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); } 00195 KAction *KStdGameAction::hint(const QObject*recvr, const char *slot, 00196 KActionCollection *parent, const char *name) 00197 { return KStdGameAction::create(Hint, name, recvr, slot, parent); } 00198 KToggleAction *KStdGameAction::demo(const QObject*recvr, const char *slot, 00199 KActionCollection *parent, const char *name) 00200 { return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } 00201 KAction *KStdGameAction::solve(const QObject*recvr, const char *slot, 00202 KActionCollection *parent, const char *name) 00203 { return KStdGameAction::create(Solve, name, recvr, slot, parent); } 00204 KSelectAction *KStdGameAction::chooseGameType(const QObject*recvr, const char *slot, 00205 KActionCollection *parent, const char *name) 00206 { return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } 00207 KAction *KStdGameAction::restart(const QObject*recvr, const char *slot, 00208 KActionCollection *parent, const char *name) 00209 { return KStdGameAction::create(Restart, name, recvr, slot, parent); }
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This file is part of the documentation for libkdegames Library Version 3.3.0.
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