csColliderHelper Class Reference
This is a class containing a few static member functions to help work with csColliderWrapper and collision detection in general. More...
#include <collider.h>
Static Public Methods | |
void | InitializeCollisionWrapper (iCollideSystem *colsys, iMeshWrapper *mesh) |
Initialize collision detection for a single object. | |
void | InitializeCollisionWrappers (iCollideSystem *colsys, iEngine *engine, iRegion *region=0) |
Initialize collision detection (i.e. | |
bool | CollideArray (iCollideSystem *colsys, iCollider *collider, const csReversibleTransform *trans, int num_colliders, iCollider **colliders, csReversibleTransform **transforms) |
Test collision between one collider and an array of colliders. | |
int | CollidePath (iCollideSystem *colsys, iCollider *collider, const csReversibleTransform *trans, float stepsize, csVector3 &newpos, int num_colliders, iCollider **colliders, csReversibleTransform **transforms) |
Test if an object can move to a new position. |
Detailed Description
This is a class containing a few static member functions to help work with csColliderWrapper and collision detection in general.
Definition at line 129 of file collider.h.
Member Function Documentation
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Test collision between one collider and an array of colliders. This function is mainly used by CollidePath() below.
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Test if an object can move to a new position. The new position vector will be modified to reflect the maximum new position that the object could move to without colliding with something. This function will return:
This function will reset the collision pair array. If there was a collision along the way the array will contain the information for the first collision preventing movement. The given transform should be the transform of the object corresponding with the old position. 'colliders' and 'transforms' should be arrays with 'num_colliders' elements for all the objects that we should test against.
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Initialize collision detection for a single object. This function will first check if the parent factory has a collider. If so it will use that for the object too. Otherwise it will create a new collider and attaches it to the object. The new collider will also be attached to the parent factory if it supports iObjectModel. This function will also initialize colliders for the children of the mesh. |
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Initialize collision detection (i.e. create csColliderWrapper) for all objects in the engine. If the optional region is given only the objects from that region will be initialized. |
The documentation for this class was generated from the following file:
- cstool/collider.h
Generated for Crystal Space by doxygen 1.2.18