iObjectWatcherListener Struct Reference
[Crystal Space 3D Engine]
Implement this class if you're interested in hearing about object watcher events.
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#include <objwatch.h>
Inheritance diagram for iObjectWatcherListener:

Public Methods | |
virtual void | ObjectChanged (int op, iMovable *movable, iLight *light)=0 |
A change has occured. |
Detailed Description
Implement this class if you're interested in hearing about object watcher events.
Definition at line 64 of file objwatch.h.
Member Function Documentation
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A change has occured. You can use the operation to examine what kind of change it is. |
The documentation for this struct was generated from the following file:
- iengine/objwatch.h
Generated for Crystal Space by doxygen 1.2.18