cstool/rendermeshlist.h
00001 /* 00002 Copyright (C) 2003 by Marten Svanfeldt 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_RENDERMESHLIST_H__ 00020 #define __CS_RENDERMESHLIST_H__ 00021 00022 #include "csextern.h" 00023 00024 #include "csutil/array.h" 00025 #include "csutil/parray.h" 00026 #include "csutil/ref.h" 00027 #include "csgeom/box.h" 00028 #include "csgeom/sphere.h" 00029 #include "ivideo/graph3d.h" 00030 00031 struct iEngine; 00032 struct iObjectRegistry; 00033 struct csRenderMesh; 00034 struct iMeshWrapper; 00035 00040 class CS_CSTOOL_EXPORT csRenderMeshList 00041 { 00042 public: 00048 csRenderMeshList (iEngine* engine); 00049 00053 ~csRenderMeshList (); 00054 00058 void AddRenderMeshes (csRenderMesh** meshes, int num, long renderPriority, 00059 csZBufMode z_buf_mode, const csBox3& bbox); 00060 00066 void CullToSphere (const csSphere& sphere); 00067 00072 int SortMeshLists (); 00073 00077 void GetSortedMeshes (csRenderMesh** meshes); 00078 00082 void Empty (); 00083 00084 private: 00085 struct meshListEntry 00086 { 00087 csRenderMesh* rm; 00088 csBox3 bbox; 00089 00090 meshListEntry (csRenderMesh* mesh, const csBox3& bb) : 00091 rm(mesh), bbox(bb) {} 00092 }; 00093 00095 struct renderMeshListInfo 00096 { 00098 long renderPriority; 00099 00101 int sortingOption; 00102 00104 csArray<meshListEntry> meshList; 00105 00106 }; 00107 00108 csPDelArray < renderMeshListInfo > renderList; 00109 iEngine* engine; 00110 00111 static int SortMeshMaterial (meshListEntry const& me1, meshListEntry const& me2); 00112 static int SortMeshBack2Front (meshListEntry const& me1, meshListEntry const& me2); 00113 static int SortMeshFront2Back (meshListEntry const& me1, meshListEntry const& me2); 00114 }; 00115 00116 #endif //__CS_RENDERMESHLIST_H__
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