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imesh/genmesh.h

00001 /*
00002     Copyright (C) 2002 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMESH_GENMESH_H__
00020 #define __CS_IMESH_GENMESH_H__
00021 
00022 #include "csutil/scf.h"
00023 #include "ivideo/rndbuf.h"
00024 
00025 class csVector3;
00026 class csVector2;
00027 class csColor;
00028 class csBox3;
00029 struct csTriangle;
00030 
00031 struct iMaterialWrapper;
00032 
00033 SCF_VERSION (iGeneralMeshState, 0, 0, 3);
00034 
00052 struct iGeneralMeshState : public iBase
00053 {
00055   virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
00057   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00059   virtual void SetMixMode (uint mode) = 0;
00061   virtual uint GetMixMode () const = 0;
00062 
00064   virtual void SetLighting (bool l) = 0;
00066   virtual bool IsLighting () const = 0;
00068   virtual void SetColor (const csColor& col) = 0;
00070   virtual const csColor& GetColor () const = 0;
00076   virtual void SetManualColors (bool m) = 0;
00078   virtual bool IsManualColors () const = 0;
00083   virtual void SetShadowCasting (bool m) = 0;
00085   virtual bool IsShadowCasting () const = 0;
00094   virtual void SetShadowReceiving (bool m) = 0;
00096   virtual bool IsShadowReceiving () const = 0;
00097 };
00098 
00099 SCF_VERSION (iGeneralFactoryState, 0, 1, 0);
00100 
00126 struct iGeneralFactoryState : public iGeneralMeshState
00127 {
00129   virtual void SetVertexCount (int n) = 0;
00131   virtual int GetVertexCount () const = 0;
00137   virtual csVector3* GetVertices () = 0;
00143   virtual csVector2* GetTexels () = 0;
00151   virtual csVector3* GetNormals () = 0;
00152 
00154   virtual void SetTriangleCount (int n) = 0;
00156   virtual int GetTriangleCount () const = 0;
00162   virtual csTriangle* GetTriangles () = 0;
00169   virtual csColor* GetColors () = 0;
00170 
00177   virtual void Invalidate () = 0;
00178 
00182   virtual void CalculateNormals () = 0;
00183 
00189   virtual void GenerateBox (const csBox3& box) = 0;
00190 
00196   virtual void SetBack2Front (bool b2f) = 0;
00197 
00201   virtual bool IsBack2Front () const = 0;
00202 
00207   virtual bool AddRenderBuffer (const char *name, 
00208     csRenderBufferComponentType component_type, int component_size) = 0;
00209 
00214   virtual bool SetRenderBufferComponent (const char *name, int index,
00215         int component, float value) = 0; 
00216   virtual bool SetRenderBufferComponent (const char *name, int index,
00217         int component, int value) = 0; 
00218 
00223   virtual bool SetRenderBuffer (const char *name, float *value) = 0;
00224   virtual bool SetRenderBuffer (const char *name, int *value) = 0;
00225 };
00226 
00227 #endif // __CS_IMESH_GENMESH_H__
00228 

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