Specifies that the keyboard input (aka focus) stays with one window until a new window's TitleBar is clicked on, or gains focus through Warping or de-iconification.
Specifies that windows retain focus until the mouse moves to another window, or Warping causes another window to gain focus.
SloppyFocus has no effect if ClickToFocus is also specified.
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Specifies that transient windows (pop-up dialog boxes), which are normally not decorated, should be given the usual title and low bars. Note: some pop-up windows and menus are not managed by the window manager, so do not get these decorations.
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Species that afterstep should ignore the PPosition field when placing new windows, in other words, windows can't choose where to place themselves. Adherence to the PPosition field is required for some applications.
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Specifies that windows which would normally require user inter- vention for placement be automagically placed in ever-so- slightly random locations.
Specifies that new windows should avoid being placed over icons.
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Specifies that when Warping (alt-tabbing), the desktop page containing the window to which the pointer is moving will be automatically selected and afterstep will attempt to center the target window in the desktop viewport, rather than just flipping to the desktop the window resides in.
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Specifies that icons should stick to the screen's glass and fol- low it from desk/view to desk/view.
Specifies that icons should uniconify to their original desk. By default, icons uniconify to the current desk.
Specifies that icons should avoid being hidden behind windows placed over the IconBox by moving themselves around (dancing icons).
Specifies that all icons should be skipped when Warping (alt- tabbing) between windows.
Specifies that decorations should request backing store. Refer to AppsBackingStore above for further details.
Specifies that app windows should request backing store. X-terminals and low memory systems should avoid this as redrawing will be quicker than pulling the saved image from swap space. Backing store will always be faster than redraw on machines that have enough memory. This causes non-ICCCM compliance.
Specifies that afterstep frames should request saveunders. This will cause afterstep to save those portions of windows that are not visible to system memory. This can significantly improve the performance during opaque moves, but it causes a significant increase in memory usage. This can also cause garbled display with some applications.
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In conjunction with AutoReverse, this will Warp (alt-tab) through windows on all desks.
Specifies that afterstep should consider two mouse clicks made within delay milliseconds to be a double mouse click, and not two single mouse clicks. The default delay is 150 milliseconds.
Specifies the maximum size window where opaque window movement should be used. % is percent of the total screen area. Set to 0, all windows will be moved using the traditional rubber-band outline. Set to 100, all windows will be move as solid windows. The default is 5 which allows small windows to be moved in an opaque manner, but large windows to be moved as rubber-bands. Using this option with large values can slow down video response on slower systems.
Specifies the maximum size window where opaque resizing should be used. % is percent of the total screen area. Set to 0, all windows will be resized using the traditional rubber-band out- line. Set to 100, all windows will be resized as solid windows. The default is 5 which allows small windows to be resized in an opaque manner, but large windows to be resized as rubber-bands. Using this option with large values can slow down video response on slower systems.
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Specifies that windows should be raised when a button is clicked in the titlebar, handle (low bar), or application area. buttons specifies the list of buttons which triggers this function. In AutoRaise mode this will simply raise the window if the click is before the delay specified in AutoRaise. In ClickToFocus mode, this will raise the window and give it focus.
Specifies the percentage of a page to scroll when the cursor hits the edge of a page. Setting EdgeScroll to 0 0 will disable scrolling. Setting this option to 100 100 will scroll whole pages. Set to 1000 1000, scrolling will wrap around at the edge of the desktop. Both horizontal and vertical should be positive numbers.
Specifies how hard it should be to change views within a desktop by moving the mouse over the edge of the screen, and how hard it hould be to move a window over the edge of a screen. The delay in milliseconds, defines how long the pointer must spend at the screen edge before that view becomes current. This is useful in conjunction with EdgeScroll 100 100, so the views don't get switched accidently. The pixels defines how far over the edge a window must "appear" to move before it actually moves partially off the screen. Note that with EdgeScroll 0 0, it is still possible to move or resize windows across the edge of the current screen. By setting the pixels parameter of EdgeResistance to 10000, this type of motion is impossible. However, with EdgeResistances less than 10000, but greater than 0, moving over pages becomes difficult but not impossible.
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See Also: AS Function for further details.
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See Also: AS Function for further details.
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See Also: AS Function for further details.
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See Also: AS Function for further details.
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AfterStep version 2.00.beta5