libkdegames Library API Documentation

KStdGameAction Member List

This is the complete list of members for KStdGameAction, including all inherited members.

action(StdGameAction act_enum, const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
ActionNone enum value (defined in KStdGameAction)KStdGameAction
Carddecks enum value (defined in KStdGameAction)KStdGameAction
carddecks(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
ChooseGameType enum value (defined in KStdGameAction)KStdGameAction
chooseGameType(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
ConfigureHighscores enum value (defined in KStdGameAction)KStdGameAction
configureHighscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
create(StdGameAction id, const char *name, const QObject *recvr, const char *slot, KActionCollection *parent)KStdGameAction [static]
create(StdGameAction id, const QObject *recvr, const char *slot, KActionCollection *parent)KStdGameAction [inline, static]
Demo enum value (defined in KStdGameAction)KStdGameAction
demo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
End enum value (defined in KStdGameAction)KStdGameAction
end(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
endTurn(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
EndTurn enum value (defined in KStdGameAction)KStdGameAction
gameNew(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Highscores enum value (defined in KStdGameAction)KStdGameAction
highscores(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Hint enum value (defined in KStdGameAction)KStdGameAction
hint(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
KStdGameAction() (defined in KStdGameAction)KStdGameAction
Load enum value (defined in KStdGameAction)KStdGameAction
load(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
loadRecent(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
LoadRecent enum value (defined in KStdGameAction)KStdGameAction
name(StdGameAction id)KStdGameAction [static]
New enum value (defined in KStdGameAction)KStdGameAction
pause(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Pause enum value (defined in KStdGameAction)KStdGameAction
Print enum value (defined in KStdGameAction)KStdGameAction
print(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Quit enum value (defined in KStdGameAction)KStdGameAction
quit(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
redo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Redo enum value (defined in KStdGameAction)KStdGameAction
repeat(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Repeat enum value (defined in KStdGameAction)KStdGameAction
Restart enum value (defined in KStdGameAction)KStdGameAction
restart(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
roll(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Roll enum value (defined in KStdGameAction)KStdGameAction
save(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Save enum value (defined in KStdGameAction)KStdGameAction
saveAs(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
SaveAs enum value (defined in KStdGameAction)KStdGameAction
solve(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Solve enum value (defined in KStdGameAction)KStdGameAction
StdGameAction enum nameKStdGameAction
stdName(StdGameAction act_enum)KStdGameAction [static]
undo(const QObject *recvr=0, const char *slot=0, KActionCollection *parent=0, const char *name=0L)KStdGameAction [static]
Undo enum value (defined in KStdGameAction)KStdGameAction
~KStdGameAction() (defined in KStdGameAction)KStdGameAction

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This file is part of the documentation for libkdegames Library Version 3.2.1.
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