libkdegames Library API Documentation

KGameNetwork Member List

This is the complete list of members for KGameNetwork, including all inherited members.

aboutToLoseConnection(Q_UINT32 id)KGameNetwork [protected, slot]
blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *receiver, const char *member)QObject
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE)QObject
childEvent(QChildEvent *)QObject
children() const QObject
className() const QObject
connect(const QObject *sender, const char *signal, const char *member) const QObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
connectNotify(const char *signal)QObject
connectToServer(const QString &host, Q_UINT16 port)KGameNetwork
cookie() const KGameNetwork
customEvent(QCustomEvent *)QObject
Debug()KGameNetwork [virtual]
deleteLater()QObject
destroyed()QObject
destroyed(QObject *obj)QObject
disconnect()KGameNetwork
QObject::disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0)QObject
QObject::disconnect(const QObject *receiver, const char *member=0)QObject
QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
electAdmin(Q_UINT32 clientID)KGameNetwork
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *e)QObject
gameId() const KGameNetwork
highPriority() const QObject
hostName() const KGameNetwork
inherits(const char *clname) const QObject
insertChild(QObject *obj)QObject
installEventFilter(const QObject *filterObj)QObject
isA(const char *clname) const QObject
isAdmin() const KGameNetwork
isMaster() const KGameNetwork
isNetwork() const KGameNetwork
isOfferingConnections() const KGameNetwork
isWidgetType() const QObject
KGameNetwork(int cookie=42, QObject *parent=0)KGameNetwork
killTimer(int id)QObject
killTimers()QObject
lock()KGameNetwork [virtual]
messageClient() const KGameNetwork
messageServer() const KGameNetwork
metaObject() const QObject
name() const QObject
name(const char *defaultName) const QObject
networkTransmission(QDataStream &, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID)=0KGameNetwork [pure virtual]
normalizeSignalSlot(const char *signalSlot)QObject
objectTrees()QObject
offerConnections(Q_UINT16 port)KGameNetwork
parent() const QObject
port() const KGameNetwork
prop-the name of this objectQObject
property(const char *name) const QObject
QObject(QObject *parent=0, const char *name=0)QObject
QObject()QObject
qt_find_obj_child(QObject *parent, const char *type, const char *name)QObject
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const QObject
receiveNetworkTransmission(const QByteArray &a, Q_UINT32 clientID)KGameNetwork [protected, slot]
removeChild(QObject *obj)QObject
removeEventFilter(const QObject *obj)QObject
sender()QObject
sendError(int error, const QByteArray &message, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0)KGameNetwork
setMaster() (defined in KGameNetwork)KGameNetwork [protected]
setMaxClients(int max)KGameNetwork
setName(const char *name)QObject
setProperty(const char *name, const QVariant &value)QObject
signalAdminStatusChanged(bool isAdmin)KGameNetwork [signal]
signalClientConnected(Q_UINT32 clientID)KGameNetwork [signal]
signalClientDisconnected(Q_UINT32 clientID, bool broken)KGameNetwork [signal]
signalConnectionBroken()KGameNetwork [signal]
signalNetworkErrorMessage(int error, QString text)KGameNetwork [signal]
signalsBlocked() const QObject
slotAdminStatusChanged(bool isAdmin)KGameNetwork [protected, slot]
slotResetConnection()KGameNetwork [protected, slot]
startTimer(int interval)QObject
stopServerConnection()KGameNetwork
timerEvent(QTimerEvent *)QObject
tr(const char *sourceText, const char *comment)QObject
trUtf8(const char *sourceText, const char *comment)QObject
unlock()KGameNetwork [virtual]
~KGameNetwork() (defined in KGameNetwork)KGameNetwork [virtual]

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This file is part of the documentation for libkdegames Library Version 3.2.1.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Fri Mar 12 22:53:47 2004 by doxygen 1.3.6-20040222 written by Dimitri van Heesch, © 1997-2003