, including all inherited members.
aboutToLoseConnection(Q_UINT32 id) | KGameNetwork | [protected, slot] |
blockSignals(bool block) | QObject | |
checkConnectArgs(const char *signal, const QObject *receiver, const char *member) | QObject | |
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=TRUE) | QObject | |
childEvent(QChildEvent *) | QObject | |
children() const | QObject | |
className() const | QObject | |
connect(const QObject *sender, const char *signal, const char *member) const | QObject | |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
connectNotify(const char *signal) | QObject | |
connectToServer(const QString &host, Q_UINT16 port) | KGameNetwork | |
cookie() const | KGameNetwork | |
customEvent(QCustomEvent *) | QObject | |
Debug() | KGameNetwork | [virtual] |
deleteLater() | QObject | |
destroyed() | QObject | |
destroyed(QObject *obj) | QObject | |
disconnect() | KGameNetwork | |
QObject::disconnect(const char *signal=0, const QObject *receiver=0, const char *member=0) | QObject | |
QObject::disconnect(const QObject *receiver, const char *member=0) | QObject | |
QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *member) | QObject | |
disconnectNotify(const char *signal) | QObject | |
dumpObjectInfo() | QObject | |
dumpObjectTree() | QObject | |
electAdmin(Q_UINT32 clientID) | KGameNetwork | |
event(QEvent *e) | QObject | |
eventFilter(QObject *watched, QEvent *e) | QObject | |
gameId() const | KGameNetwork | |
highPriority() const | QObject | |
hostName() const | KGameNetwork | |
inherits(const char *clname) const | QObject | |
insertChild(QObject *obj) | QObject | |
installEventFilter(const QObject *filterObj) | QObject | |
isA(const char *clname) const | QObject | |
isAdmin() const | KGameNetwork | |
isMaster() const | KGameNetwork | |
isNetwork() const | KGameNetwork | |
isOfferingConnections() const | KGameNetwork | |
isWidgetType() const | QObject | |
KGameNetwork(int cookie=42, QObject *parent=0) | KGameNetwork | |
killTimer(int id) | QObject | |
killTimers() | QObject | |
lock() | KGameNetwork | [virtual] |
messageClient() const | KGameNetwork | |
messageServer() const | KGameNetwork | |
metaObject() const | QObject | |
name() const | QObject | |
name(const char *defaultName) const | QObject | |
networkTransmission(QDataStream &, int, Q_UINT32, Q_UINT32, Q_UINT32 clientID)=0 | KGameNetwork | [pure virtual] |
normalizeSignalSlot(const char *signalSlot) | QObject | |
objectTrees() | QObject | |
offerConnections(Q_UINT16 port) | KGameNetwork | |
parent() const | QObject | |
port() const | KGameNetwork | |
prop-the name of this object | QObject | |
property(const char *name) const | QObject | |
QObject(QObject *parent=0, const char *name=0) | QObject | |
QObject() | QObject | |
qt_find_obj_child(QObject *parent, const char *type, const char *name) | QObject | |
queryList(const char *inheritsClass=0, const char *objName=0, bool regexpMatch=TRUE, bool recursiveSearch=TRUE) const | QObject | |
receiveNetworkTransmission(const QByteArray &a, Q_UINT32 clientID) | KGameNetwork | [protected, slot] |
removeChild(QObject *obj) | QObject | |
removeEventFilter(const QObject *obj) | QObject | |
sender() | QObject | |
sendError(int error, const QByteArray &message, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(const QByteArray &buffer, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(int data, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(const QDataStream &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
sendSystemMessage(const QString &msg, int msgid, Q_UINT32 receiver=0, Q_UINT32 sender=0) | KGameNetwork | |
setMaster() (defined in KGameNetwork) | KGameNetwork | [protected] |
setMaxClients(int max) | KGameNetwork | |
setName(const char *name) | QObject | |
setProperty(const char *name, const QVariant &value) | QObject | |
signalAdminStatusChanged(bool isAdmin) | KGameNetwork | [signal] |
signalClientConnected(Q_UINT32 clientID) | KGameNetwork | [signal] |
signalClientDisconnected(Q_UINT32 clientID, bool broken) | KGameNetwork | [signal] |
signalConnectionBroken() | KGameNetwork | [signal] |
signalNetworkErrorMessage(int error, QString text) | KGameNetwork | [signal] |
signalsBlocked() const | QObject | |
slotAdminStatusChanged(bool isAdmin) | KGameNetwork | [protected, slot] |
slotResetConnection() | KGameNetwork | [protected, slot] |
startTimer(int interval) | QObject | |
stopServerConnection() | KGameNetwork | |
timerEvent(QTimerEvent *) | QObject | |
tr(const char *sourceText, const char *comment) | QObject | |
trUtf8(const char *sourceText, const char *comment) | QObject | |
unlock() | KGameNetwork | [virtual] |
~KGameNetwork() (defined in KGameNetwork) | KGameNetwork | [virtual] |