libkdegames Library API Documentation

kgameconnectdialog.cpp

00001 /*
00002     This file is part of the KDE games library
00003     Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
00004     Copyright (C) 2001 Martin Heni (martin@heni-online.de)
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License version 2 as published by the Free Software Foundation.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public License
00016     along with this library; see the file COPYING.LIB.  If not, write to
00017     the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
00018     Boston, MA 02111-1307, USA.
00019 */
00020 
00021 
00022 #include "kgameconnectdialog.h"
00023 
00024 #include <knuminput.h>
00025 #include <klocale.h>
00026 
00027 #include <qlineedit.h>
00028 #include <qvbuttongroup.h>
00029 #include <qlayout.h>
00030 #include <qradiobutton.h>
00031 #include <qlabel.h>
00032 #include <qpushbutton.h>
00033 #include <qgrid.h>
00034 
00035 class KGameConnectWidgetPrivate
00036 {
00037  public:
00038     KGameConnectWidgetPrivate()
00039     {
00040         mPort = 0;
00041         mHost = 0;
00042         mButtonGroup = 0;
00043     }
00044 
00045     KIntNumInput* mPort;
00046     QLineEdit* mHost; //KLineEdit?
00047     QVButtonGroup* mButtonGroup;
00048 };
00049 
00050 KGameConnectWidget::KGameConnectWidget(QWidget* parent) : QWidget(parent)
00051 {
00052  d = new KGameConnectWidgetPrivate;
00053 
00054  QVBoxLayout* vb = new QVBoxLayout(this, KDialog::spacingHint());
00055  d->mButtonGroup = new QVButtonGroup(this);
00056  vb->addWidget(d->mButtonGroup);
00057  connect(d->mButtonGroup, SIGNAL(clicked(int)), this, SLOT(slotTypeChanged(int)));
00058  (void)new QRadioButton(i18n("Create a network game"), d->mButtonGroup);
00059  (void)new QRadioButton(i18n("Join a network game"), d->mButtonGroup);
00060 
00061  QGrid* g = new QGrid(2, this);
00062  vb->addWidget(g);
00063  g->setSpacing(KDialog::spacingHint());
00064  (void)new QLabel(i18n("Port to connect to:"), g);
00065  d->mPort = new KIntNumInput(g);
00066  (void)new QLabel(i18n("Host to connect to:"), g);
00067  d->mHost = new QLineEdit(g); 
00068 
00069  QPushButton *button=new QPushButton(i18n("&Start Network"), this);
00070  connect(button, SIGNAL(clicked()), this, SIGNAL(signalNetworkSetup()));
00071  vb->addWidget(button);
00072 }
00073 
00074 KGameConnectWidget::~KGameConnectWidget()
00075 {
00076  delete d;
00077 }
00078 
00079 QString KGameConnectWidget::host() const
00080 { 
00081  if (d->mHost->isEnabled()) {
00082     return d->mHost->text();
00083  } else {
00084     return QString::null;
00085  }
00086 }
00087 
00088 unsigned short int KGameConnectWidget::port() const
00089 {
00090  return d->mPort->value(); 
00091 }
00092 
00093 void KGameConnectWidget::setHost(const QString& host)
00094 { 
00095  d->mHost->setText(host); 
00096 }
00097 
00098 void KGameConnectWidget::setPort(unsigned short int port)
00099 {
00100  d->mPort->setValue(port); 
00101 }
00102 
00103 void KGameConnectWidget::setDefault(int state)
00104 {
00105  d->mButtonGroup->setButton(state); 
00106  slotTypeChanged(state); 
00107 }
00108 
00109 void KGameConnectWidget::slotTypeChanged(int t)
00110 {
00111  if (t == 0) {
00112     d->mHost->setEnabled(false);
00113  } else if (t == 1) {
00114     d->mHost->setEnabled(true);
00115  }
00116  emit signalServerTypeChanged(t);
00117 }
00118 
00119 class KGameConnectDialogPrivate
00120 {
00121  public:
00122     KGameConnectDialogPrivate()
00123     {
00124         mConnect = 0;
00125     }
00126 
00127     KGameConnectWidget* mConnect;
00128 };
00129 
00130 // buttonmask =Ok|Cancel
00131 KGameConnectDialog::KGameConnectDialog(QWidget* parent,int buttonmask) : KDialogBase(Plain,
00132         i18n("Network Game"),buttonmask , Ok, parent, 0, true, buttonmask!=0)
00133 {
00134  d = new KGameConnectDialogPrivate;
00135  QVBoxLayout* vb = new QVBoxLayout(plainPage(), spacingHint());
00136  d->mConnect = new KGameConnectWidget(plainPage());
00137  vb->addWidget(d->mConnect);
00138 }
00139 
00140 KGameConnectDialog::~KGameConnectDialog()
00141 {
00142  delete d;
00143 }
00144 
00145 int KGameConnectDialog::initConnection( unsigned short int& port,
00146         QString& host, QWidget* parent, bool server)
00147 {
00148  KGameConnectDialog d(parent);
00149  d.setHost(host);
00150  d.setPort(port);
00151  if (server) {
00152     d.setDefault(0);
00153  } else {
00154     d.setDefault(1);
00155  }
00156 
00157  int result = d.exec();
00158  if (result == QDialog::Accepted) {
00159     host = d.host();
00160     port = d.port();
00161  }
00162  return result;
00163 }
00164 
00165 QString KGameConnectDialog::host() const
00166 {
00167  return d->mConnect->host();
00168 }
00169 
00170 unsigned short int KGameConnectDialog::port() const
00171 {
00172  return d->mConnect->port();
00173 }
00174 
00175 void KGameConnectDialog::setHost(const QString& host)
00176 {
00177  d->mConnect->setHost(host);
00178 }
00179 
00180 void KGameConnectDialog::setPort(unsigned short int port)
00181 {
00182  d->mConnect->setPort(port);
00183 }
00184 
00185 void KGameConnectDialog::setDefault(int state)
00186 {
00187  d->mConnect->setDefault(state);
00188 }
00189 
00190 
00191 
00192 #include "kgameconnectdialog.moc"
00193 
KDE Logo
This file is part of the documentation for libkdegames Library Version 3.2.1.
Documentation copyright © 1996-2004 the KDE developers.
Generated on Fri Mar 12 22:53:41 2004 by doxygen 1.3.6-20040222 written by Dimitri van Heesch, © 1997-2003