Start a new game.
Open a previously saved game.
Save the current game.
Save the current game with a different name.
Get a hint as to the best next move.
Stop the computer opponent thinking about its next move. The computer opponent will then make the best move it has found up to the moment you told it to stop.
Quits KJumpingCube.
Toggle on and off the view of the tool bar.
Toggle on and off the view of the status bar.
Open a dialog where you can change the keybindings for KJumpingCube
Lets you choose from a list of playfield sizes.
The sizes available in the submenu are:
5x5 |
6x6 |
7x7 |
8x8 |
9x9 |
10x10 |
Lets you choose your playing skill from a submenu. This decides how clever your computer opponent is, if you are playing against the computer.
You can choose from:
Beginner |
Average |
Expert |
Sets the computer opponent to be Player 1
The computer can play against itself if you select both this and Computer plays Player 2
Sets the computer opponent to be Player 2
The computer can play against itself if you select both this and Computer plays Player 1
Opens a dialog box where you can choose the color for Player 1's pieces.
Opens a dialog box where you can choose the color for Player 2's pieces.
Invokes the KDE Help system starting at the KJumpingCube help pages. (this document).
Changes the mouse cursor to a combination arrow and question mark. Clicking on items within KJumpingCube will open a help window (if one exists for the particular item) explaining the item's function.
Opens the Bug report dialog where you can report a bug or request a “wishlist” feature.
This will display version and author information.
This displays the KDE version and other basic information.