Part I, “Overview” gives you an overview of GStreamer design goals. Part II, “Basic concepts” rapidly covers the basics of GStreamer programming. In Part III, “Building an application” we will move on to the examples. Since GStreamer uses GLib 2.0, the reader is assumed to understand the basics of the GObject object model. For a gentle introduction to this system, you may wish to read the GTK+ Tutorial or Eric Harlow's book Developing Linux Applications with GTK+ and GDK.
Table of Contents