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Eris::Factory Class Reference

Factory is used to allow custom entity creation by client libraries. More...

#include <Factory.h>

Inheritance diagram for Eris::Factory:

List of all members.

Public Member Functions

virtual bool accept (const Atlas::Objects::Entity::GameEntity &ge, World *world)=0
 Accept is called when an entity must be constructed; this will be called every time an object is created, so avoid lengthy processing if possible.

virtual EntityPtr instantiate (const Atlas::Objects::Entity::GameEntity &ge, World *world)=0
 create whatever entity the client desires


Detailed Description

Factory is used to allow custom entity creation by client libraries.


The documentation for this class was generated from the following file:
Generated on Thu May 22 08:01:09 2003 for Eris by doxygen1.3-rc3