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Public API Reference |
#include <crossbld.h>
Inheritance diagram for iCrossBuilder:
Public Methods | |
virtual bool | BuildThing (iModelDataObject *Data, iThingFactoryState *tgt, iMaterialWrapper *DefaultMaterial=0) const=0 |
Build a thing from a model file. More... | |
virtual bool | BuildSpriteFactory (iModelDataObject *Data, iSprite3DFactoryState *tgt) const=0 |
Build a sprite factory from a model file. More... | |
virtual iMeshFactoryWrapper * | BuildSpriteFactoryHierarchy (iModelData *Scene, iEngine *Engine, iMaterialWrapper *DefaultMaterial) const=0 |
Build a hierarchical sprite factory from all objects in a scene. More... |
Definition at line 38 of file crossbld.h.
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Build a sprite factory from a model file.
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Build a hierarchical sprite factory from all objects in a scene.
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Build a thing from a model file. The model data must have its materials stored as material wrappers, otherwise the default material will be used. |