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00019 #ifndef __CS_RVIEW_H__
00020 #define __CS_RVIEW_H__
00021
00022 #include "csgeom/math3d.h"
00023 #include "csgeom/frustum.h"
00024 #include "csengine/camera.h"
00025 #include "iengine/rview.h"
00026 #include "iengine/engine.h"
00027
00028 class csMatrix3;
00029 class csVector3;
00030 class csRenderView;
00031 struct csFog;
00032 struct iGraphics3D;
00033 struct iGraphics2D;
00034 struct iPolygon3D;
00035 struct iSector;
00036 struct iClipper2D;
00037
00043 class csRenderView : public iRenderView
00044 {
00045 private:
00052 struct csRenderContextData
00053 {
00055 csRenderContextData* next;
00056
00058 void* key;
00063 iBase* data;
00064 };
00065
00067 csRenderContext* ctxt;
00068
00070 iEngine* iengine;
00072 iGraphics3D* g3d;
00074 iGraphics2D* g2d;
00078 iCamera* original_camera;
00079
00081 float leftx, rightx, topy, boty;
00083 csRenderContextFrustum* top_frustum;
00084
00088 void DeleteRenderContextData (csRenderContext* rc);
00089
00093 void UpdateFrustum (iClipper2D* clip, csRenderContextFrustum*
00094 frust);
00095
00100 static void TestSphereFrustum (csRenderContextFrustum* frust,
00101 const csVector3& center, float radius, bool& inside, bool& outside);
00102
00103 public:
00105 csRenderView ();
00107 csRenderView (iCamera* c);
00109 csRenderView (iCamera* c, iClipper2D* v, iGraphics3D* ig3d,
00110 iGraphics2D* ig2d);
00111
00112 virtual ~csRenderView ();
00113
00115 void SetEngine (iEngine* engine);
00117 void SetCamera (iCamera* camera);
00119 void SetOriginalCamera (iCamera* camera);
00121 virtual iCamera* GetOriginalCamera () const { return original_camera; }
00122
00123 SCF_DECLARE_IBASE;
00124
00126 virtual csRenderContext* GetRenderContext () { return ctxt; }
00127
00135 virtual void CreateRenderContext ();
00136
00142 virtual void RestoreRenderContext (csRenderContext* original);
00143
00149 virtual iCamera* CreateNewCamera ();
00150
00152 virtual iEngine* GetEngine () { return iengine; }
00154 virtual iGraphics2D* GetGraphics2D () { return g2d; }
00156 virtual iGraphics3D* GetGraphics3D () { return g3d; }
00158 virtual void SetFrustum (float lx, float rx, float ty, float by);
00160 virtual void GetFrustum (float& lx, float& rx, float& ty, float& by)
00161 {
00162 lx = leftx;
00163 rx = rightx;
00164 ty = topy;
00165 by = boty;
00166 }
00168 virtual csRenderContextFrustum* GetTopFrustum ()
00169 {
00170 return top_frustum;
00171 }
00172
00173
00174
00175
00176
00178 virtual iClipper2D* GetClipper () { return ctxt->iview; }
00180 virtual void SetClipper (iClipper2D* clip);
00181
00188 virtual bool IsClipperRequired () { return ctxt->do_clip_frustum; }
00195 virtual bool GetClipPlane (csPlane3& pl)
00196 {
00197 pl = ctxt->clip_plane;
00198 return ctxt->do_clip_plane;
00199 }
00201 virtual csPlane3& GetClipPlane ()
00202 {
00203 return ctxt->clip_plane;
00204 }
00206 virtual void SetClipPlane (const csPlane3& p) { ctxt->clip_plane = p; }
00208 virtual void UseClipPlane (bool u) { ctxt->do_clip_plane = u; }
00210 virtual void UseClipFrustum (bool u) { ctxt->do_clip_frustum = u; }
00211
00212
00218 virtual csFogInfo* GetFirstFogInfo () { return ctxt->fog_info; }
00222 virtual void SetFirstFogInfo (csFogInfo* fi)
00223 {
00224 ctxt->fog_info = fi;
00225 ctxt->added_fog_info = true;
00226 }
00230 virtual bool AddedFogInfo () { return ctxt->added_fog_info; }
00234 virtual void ResetFogInfo () { ctxt->added_fog_info = false; }
00235
00239 virtual iCamera* GetCamera () { return ctxt->icamera; }
00240
00245 virtual void CalculateFogPolygon (G3DPolygonDP& poly);
00250 virtual void CalculateFogPolygon (G3DPolygonDPFX& poly);
00258 virtual void CalculateFogMesh (const csTransform& tr_o2c,
00259 G3DTriangleMesh& mesh);
00260
00269 virtual void CalculateFogMesh (const csTransform &tr_o2c,
00270 G3DPolygonMesh &mesh);
00271
00272
00273
00279 virtual bool TestBSphere (const csReversibleTransform& o2c,
00280 const csSphere& sphere);
00289 virtual bool ClipBSphere (const csReversibleTransform& o2c,
00290 const csSphere& sphere,
00291 int& clip_portal, int& clip_plane, int& clip_z_plane);
00299 virtual bool ClipBBox (const csBox2& sbox, const csBox3& cbox,
00300 int& clip_portal, int& clip_plane, int& clip_z_plane);
00301
00305 virtual iSector* GetThisSector () { return ctxt->this_sector; }
00306
00310 virtual void SetThisSector (iSector* s) { ctxt->this_sector = s; }
00311
00315 virtual iSector* GetPreviousSector () { return ctxt->previous_sector; }
00316
00320 virtual void SetPreviousSector (iSector* s) { ctxt->previous_sector = s; }
00321
00323 virtual iPolygon3D* GetPortalPolygon () { return ctxt->portal_polygon; }
00325 virtual void SetPortalPolygon (iPolygon3D* por)
00326 { ctxt->portal_polygon = por; }
00327
00331 virtual int GetRenderRecursionLevel () { return ctxt->draw_rec_level; }
00335 virtual void SetRenderRecursionLevel (int rec)
00336 {
00337 ctxt->draw_rec_level = rec;
00338 }
00339
00343 virtual void AttachRenderContextData (void* key, iBase* data);
00347 virtual iBase* FindRenderContextData (void* key);
00352 virtual void DeleteRenderContextData (void* key);
00353 };
00354
00355 #endif // __CS_RVIEW_H__