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walktest
built, running and tested with
your map file.
Sample File:
<world> <library>/lev/flarge/test.csk</library> </world> |
Run walktest
and make sure that the mapfile still loads correctly,
although you won't see your model yet.
Sample File:
<world> <library>/lev/flarge/test.csk</library> <sector name="room"> <meshobj name="test1"> <plugin>spr3d</plugin> <params> <factory>test</factory> <action>default</action> </params> <move> <v x="0" y="0" z="0" /> </move> </meshobj> </sector> </world> |
Run walktest
and you should see your model in the mapfile.
Note: If you do not see the object, chances are your object is either outside the room or way too big or way too small.Note: Try playing with the geomscale setting in your model config file, and the xyz coordinates in the `move' macro in your mapfile. See section 5.7.6 Create the Crystal Space Library file containing the Sprite.
Note:
viewmesh
is a useful tool for tracking down problems with your sprite. See section 5.7.7 Optional: View the Crystal Space Sprite in Viewmesh.
Sample File:
<world> <library>/lev/flarge/test.csk</library> <sector name="room"> <meshobj name="test1"> <plugin>spr3d</plugin> <params> <factory>test</factory> <action>default</action> <applymotion>test_0</applymotion> </params> <move> <v x="0" y="0" z="0" /> </move> </meshobj> </sector> </world> |
Run walktest
and you should see your model animating in the mapfile.
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