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Public API Reference |
AddChild(csSymbolTable *) | csSymbolTable | |
AddChildren(csArray< csSymbolTable * > &) | csSymbolTable | |
csSymbolTable(int size=53) | csSymbolTable | [inline] |
csSymbolTable(const csSymbolTable &other, int size=53) | csSymbolTable | |
DeleteSymbol(csStringID name) | csSymbolTable | |
DeleteSymbols(const csArray< csStringID > &names) | csSymbolTable | |
GetChildren() | csSymbolTable | |
GetSymbol(csStringID name) | csSymbolTable | |
GetSymbols(const csArray< csStringID > &names) | csSymbolTable | |
GetSymbols() | csSymbolTable | |
SetSymbol(csStringID name, csShaderVariable *value) | csSymbolTable | |
SetSymbols(const csArray< csStringID > &names, csArray< csShaderVariable * > &) | csSymbolTable | |
SymbolExists(csStringID name) const | csSymbolTable | |
SymbolsExist(const csArray< csStringID > &names) const | csSymbolTable | |
~csSymbolTable() | csSymbolTable |