ApplyLightSpot(const csVector3 &position, float size, float **gradient)=0 | iBallState | [pure virtual] |
ApplyVertGradient(float horizon_height, float zenith_height, float **gradient)=0 | iBallState | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetColor() const=0 | iBallState | [pure virtual] |
GetMaterialWrapper() const=0 | iBallState | [pure virtual] |
GetMixMode() const=0 | iBallState | [pure virtual] |
GetRadius(float &radx, float &rady, float &radz) const=0 | iBallState | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRimVertices() const=0 | iBallState | [pure virtual] |
GetShift() const=0 | iBallState | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsCylindricalMapping() const=0 | iBallState | [pure virtual] |
IsLighting() const=0 | iBallState | [pure virtual] |
IsReversed() const=0 | iBallState | [pure virtual] |
IsTopOnly() const=0 | iBallState | [pure virtual] |
PaintSky(float time, float **dayvert, float **nightvert, float **topsun, float **sunset)=0 | iBallState | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SetColor(const csColor &col)=0 | iBallState | [pure virtual] |
SetCylindricalMapping(bool m)=0 | iBallState | [pure virtual] |
SetLighting(bool l)=0 | iBallState | [pure virtual] |
SetMaterialWrapper(iMaterialWrapper *material)=0 | iBallState | [pure virtual] |
SetMixMode(uint mode)=0 | iBallState | [pure virtual] |
SetRadius(float radx, float rady, float radz)=0 | iBallState | [pure virtual] |
SetReversed(bool r)=0 | iBallState | [pure virtual] |
SetRimVertices(int num)=0 | iBallState | [pure virtual] |
SetShift(float shiftx, float shifty, float shiftz)=0 | iBallState | [pure virtual] |
SetTopOnly(bool t)=0 | iBallState | [pure virtual] |