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Public API Reference |
#include <rendermeshlist.h>
Public Methods | |
csRenderMeshList (iObjectRegistry *objreg) | |
Constructor. More... | |
~csRenderMeshList () | |
Destructor. More... | |
void | AddRenderMeshes (csRenderMesh **meshes, int num, long renderPriority) |
Add a new set of rendermeshes to the lists. More... | |
void | GetSortedMeshList (csArray< csRenderMesh * > &meshes) |
Get a sorted list of meshes, sorted by renderpriority, and if needed do a sort within the RP. More... |
The meshes will be sorted according to shader on pointervalue
Definition at line 34 of file rendermeshlist.h.
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Constructor. It needs objectregistry becouse the meshsorter needs to get the renderpriorities sortingoptions from the engine. |
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Destructor. Clean up the list |
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Add a new set of rendermeshes to the lists.
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Get a sorted list of meshes, sorted by renderpriority, and if needed do a sort within the RP.
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