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csMeshWrapper Member List

This is the complete list of members for csMeshWrapper, including all inherited members.
cast_hardware_shadowcsMeshWrapper [protected]
CastHardwareShadow(bool castShadow)csMeshWrapper
CheckImposterRelevant(iRenderView *rview)csMeshWrapper
ChildrencsObject [protected]
CreateImposter(csReversibleTransform &)csMeshWrapper [inline]
csidcsObject [protected]
csMeshWrapper(iMeshWrapper *theParent, iMeshObject *meshobj)csMeshWrapper
csMeshWrapper(iMeshWrapper *theParent)csMeshWrapper
csObject(iBase *pParent=0)csObject
csObject(csObject &o)csObject
culler_flagscsMeshWrapper
DecRef()=0iBase [pure virtual]
defered_lighting_flagscsMeshWrapper [protected]
defered_num_lightscsMeshWrapper [protected]
DeferUpdateLighting(int flags, int num_lights)csMeshWrapper
Draw(iRenderView *rview)csMeshWrapper
draw_after_fancy_stuffcsMeshWrapper [protected]
draw_testcsMeshWrapper [protected]
DrawImposter(iRenderView *rview)csMeshWrapper
DrawInt(iRenderView *rview)csMeshWrapper [protected]
DrawIntFull(iRenderView *rview)csMeshWrapper
DrawLight(iRenderView *rview, iLight *light)csMeshWrapper
DrawShadow(iRenderView *rview, iLight *light)csMeshWrapper
flagscsMeshWrapper
GetChild(int iInterfaceID, int iVersion, const char *Name=0, bool FirstName=false) constcsObject [virtual]
GetChild(const char *Name) constcsObject [virtual]
GetChildren() constcsMeshWrapper [inline]
GetDrawAfterShadow()csMeshWrapper
GetFactory() constcsMeshWrapper [inline]
GetFullBBox(csBox3 &box)csMeshWrapper [protected]
GetID() constcsObject [virtual]
GetImposterActive() constcsMeshWrapper [inline]
GetIterator()csObject [virtual]
GetMeshObject() constcsMeshWrapper [inline]
GetMovable()csMeshWrapper [inline]
GetName() constcsObject [virtual]
GetObjectParent() constcsObject [virtual]
GetParentContainer() constcsMeshWrapper [inline]
GetRadius(csVector3 &rad, csVector3 &cent) constcsMeshWrapper
GetRefCount()=0iBase [pure virtual]
GetRenderMeshes(int &num)csMeshWrapper
GetRenderPriority() constcsMeshWrapper [inline]
GetScreenBoundingBox(const iCamera *camera, csBox2 &sbox, csBox3 &cbox)csMeshWrapper
GetSquaredDistance(iRenderView *rview)csMeshWrapper
GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox)csMeshWrapper
GetVisibilityNumber() constcsMeshWrapper [inline]
GetWorldBoundingBox(csBox3 &cbox)csMeshWrapper
GetZBufMode() constcsMeshWrapper [inline]
HardTransform(const csReversibleTransform &t)csMeshWrapper
HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshWrapper
HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshWrapper
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshWrapper
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshWrapper
in_lightcsMeshWrapper [protected]
IncRef()=0iBase [pure virtual]
InitializeObject()csObject [protected]
last_anim_timecsMeshWrapper [protected]
movablecsMeshWrapper [protected]
MoveToSector(iSector *s)csMeshWrapper [protected]
NamecsObject [protected]
ObjAdd(iObject *obj)csObject [virtual]
ObjAddChildren(iObject *Parent)csObject [virtual]
ObjRemove(iObject *obj)csObject [virtual]
ObjRemoveAll()csObject [virtual]
ParentcsMeshWrapper [protected]
ParentObjectcsObject [protected]
PlaceMesh()csMeshWrapper
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
RemoveFromSectors()csMeshWrapper [protected]
render_prioritycsMeshWrapper [protected]
SetDrawAfterShadow(bool drawAfter)csMeshWrapper
SetDrawCallback(iMeshDrawCallback *cb)csMeshWrapper [inline]
SetFactory(iMeshFactoryWrapper *factory)csMeshWrapper [inline]
SetImposterActive(bool flag, iObjectRegistry *objreg)csMeshWrapper
SetMeshObject(iMeshObject *meshobj)csMeshWrapper
SetMinDistance(iSharedVariable *dist)csMeshWrapper [inline]
SetName(const char *iName)csObject [virtual]
SetObjectParent(iObject *)csObject [virtual]
SetParentContainer(iMeshWrapper *newParent)csMeshWrapper [inline]
SetRenderPriority(long rp)csMeshWrapper
SetRotationTolerance(iSharedVariable *angle)csMeshWrapper [inline]
SetVisibilityNumber(uint32 vis)csMeshWrapper [inline]
SetZBufMode(csZBufMode mode)csMeshWrapper [inline]
static_lodcsMeshWrapper [protected]
UpdateDeferedLighting(const csBox3 &box)csMeshWrapper [protected]
UpdateLighting(iLight **lights, int num_lights)csMeshWrapper
UpdateMove()csMeshWrapper [protected]
visnrcsMeshWrapper [protected]
wor_bboxcsMeshWrapper [protected]
wor_bbox_movablenrcsMeshWrapper [protected]
WouldUseImposter(csReversibleTransform &)csMeshWrapper [inline]
~csMeshWrapper()csMeshWrapper [protected, virtual]
~csObject()csObject [virtual]

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