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iLightIterator Struct Reference
[Lighting]

Iterator to iterate over all static lights in the engine. More...

#include <light.h>

Inheritance diagram for iLightIterator:

iBase csLightIt List of all members.

Public Methods

virtual bool HasNext ()=0
 Return true if there are more elements. More...

virtual iLightNext ()=0
 Get light from iterator. Return 0 at end. More...

virtual iSectorGetLastSector ()=0
 Get the sector for the last fetched light. More...

virtual void Reset ()=0
 Restart iterator. More...


Detailed Description

Iterator to iterate over all static lights in the engine.

This iterator assumes there are no fundamental changes in the engine while it is being used. If changes to the engine happen the results are unpredictable.

Definition at line 393 of file iengine/light.h.


Member Function Documentation

virtual iSector* iLightIterator::GetLastSector   [pure virtual]
 

Get the sector for the last fetched light.

Implemented in csLightIt.

virtual bool iLightIterator::HasNext   [pure virtual]
 

Return true if there are more elements.

Implemented in csLightIt.

virtual iLight* iLightIterator::Next   [pure virtual]
 

Get light from iterator. Return 0 at end.

Implemented in csLightIt.

virtual void iLightIterator::Reset   [pure virtual]
 

Restart iterator.

Implemented in csLightIt.


The documentation for this struct was generated from the following file:
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