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Public API Reference |
#include <sprite3d.h>
Inheritance diagram for iSpriteSocket:
Public Methods | |
virtual void | SetName (char const *)=0 |
Set the name. More... | |
virtual char const * | GetName () const=0 |
Get the name. More... | |
virtual void | SetMeshWrapper (iMeshWrapper *mesh)=0 |
Set the attached sprite. More... | |
virtual iMeshWrapper * | GetMeshWrapper () const=0 |
Get the attached sprite. More... | |
virtual void | SetTriangleIndex (int tri_index)=0 |
Set the index of the triangle for the socket. More... | |
virtual int | GetTriangleIndex () const=0 |
Get the index of the triangle for the socket. More... |
Definition at line 130 of file sprite3d.h.
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Get the attached sprite.
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Get the name.
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Get the index of the triangle for the socket.
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Set the attached sprite.
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Set the name.
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Set the index of the triangle for the socket.
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