AddAnimCycle(const char *name, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
AttachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
AttachCoreMesh(int mesh_id, int iMatWrap)=0 | iSpriteCal3DState | [pure virtual] |
BlendBase(int mesh_id, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
BlendMorphTarget(int mesh_id, int morph_id, float weight, float delay)=0 | iSpriteCal3DState | [pure virtual] |
ClearAllAnims()=0 | iSpriteCal3DState | [pure virtual] |
ClearAnimCycle(const char *name, float delay)=0 | iSpriteCal3DState | [pure virtual] |
ClearBase(int mesh_id, float delay)=0 | iSpriteCal3DState | [pure virtual] |
ClearMorphTarget(int mesh_id, int morph_id, float delay)=0 | iSpriteCal3DState | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DetachCoreMesh(const char *meshname)=0 | iSpriteCal3DState | [pure virtual] |
DetachCoreMesh(int mesh_id)=0 | iSpriteCal3DState | [pure virtual] |
GetAnimCount()=0 | iSpriteCal3DState | [pure virtual] |
GetAnimName(int idx)=0 | iSpriteCal3DState | [pure virtual] |
GetAnimType(int idx)=0 | iSpriteCal3DState | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SetAnimAction(const char *name, float delayIn, float delayOut)=0 | iSpriteCal3DState | [pure virtual] |
SetAnimCycle(const char *name, float weight)=0 | iSpriteCal3DState | [pure virtual] |
SetLOD(float lod)=0 | iSpriteCal3DState | [pure virtual] |
SetVelocity(float vel)=0 | iSpriteCal3DState | [pure virtual] |