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00001 /* 00002 Copyright (C) 2000 by Jorrit Tyberghein 00003 Copyright (C) 2000 by W.C.A. Wijngaards 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_PROCFIRETEX_H__ 00021 #define __CS_PROCFIRETEX_H__ 00022 00023 #include "csutil/cscolor.h" 00024 #include "csutil/randomgen.h" 00025 #include "cstool/proctex.h" 00026 #include "itexture/ifire.h" 00027 00028 class csGradient; 00029 struct csRGBcolor; 00030 00034 class csProcFire : public csProcTexture, public iFireTexture 00035 { 00036 private: 00038 csRGBcolor* palette; 00039 int* palette_idx; 00041 int palsize; 00042 00044 uint8 *fireline; 00046 uint8 *image[2]; 00047 int curimg; 00048 unsigned char* blitbuf; 00049 00051 void MakePalette (int max); 00053 void SetHSI (csColor& col, float H, float S, float I); 00055 uint8& GetFireLine (int x); 00056 00059 int possburn, addburn; 00061 int contburn; 00063 int smoothing; 00065 int extinguish; 00066 00068 bool single_flame_mode; 00070 int halfbase; 00072 int postsmooth; 00073 00074 csRandomGen rng; 00075 00076 public: 00077 SCF_DECLARE_IBASE_EXT(csProcTexture); 00078 00080 csProcFire (int w = 128, int h = 128); 00082 virtual ~csProcFire (); 00083 00084 virtual bool PrepareAnim (); 00085 00087 virtual void Animate (csTicks current_time); 00088 00090 void SetSingleFlame(bool enable, int halfflame) 00091 { single_flame_mode = enable; halfbase = halfflame; } 00093 bool GetSingleFlame() const {return single_flame_mode;} 00094 00095 virtual void SetPossibleBurn (int possburn); 00096 virtual int GetPossibleBurn(); 00097 00098 virtual void SetAdditionalBurn (int addburn); 00099 virtual int GetAdditionalBurn(); 00100 00101 virtual void SetContinuedBurn (int contburn); 00102 virtual int GetContinuedBurn(); 00103 00104 virtual void SetSmoothing (int smoothing); 00105 virtual int GetSmoothing(); 00106 00107 virtual void SetExtinguish (int extinguish); 00108 virtual int GetExtinguish(); 00109 00110 virtual void SetSingleFlameMode (bool enable); 00111 virtual bool GetSingleFlameMode(); 00112 00113 virtual void SetHalfBase (int halfbase); 00114 virtual int GetHalfBase(); 00115 00116 virtual void SetPostSmoothing (int amount); 00117 virtual int GetPostSmoothing (); 00118 00119 virtual void SetPalette (const csGradient gradient); 00120 }; 00121 00122 #endif // __CS_PROCFIRETEX_H__ 00123