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efpass.h

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00001 /*
00002     Copyright (C) 2002 by Anders Stenberg
00003     Written by Anders Stenberg
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IVIDEO_EFFECTPASS_H__
00021 #define __CS_IVIDEO_EFFECTPASS_H__
00022 
00031 #include "csutil/scf.h"
00032 #include "cstypes.h"
00033 #include "csutil/ref.h"
00034 #include "efvector4.h"
00035 
00036 struct iEffectLayer;
00037 
00038 SCF_VERSION (iEffectPass, 0, 0, 1);
00039 
00043 struct iEffectPass : public iBase
00044 {
00046   virtual void SetStateFloat (csStringID state, float value) = 0;
00048   virtual void SetStateString (csStringID state, csStringID value) = 0;
00050   virtual void SetStateOpaque (csStringID state, void *value) = 0;
00052   virtual void SetStateVector4 (csStringID state, csEffectVector4 value) = 0;
00053 
00054   
00056   virtual float GetStateFloat (csStringID state) = 0;
00058   virtual csStringID GetStateString (csStringID state) = 0;
00060   virtual void *GetStateOpaque (csStringID state) = 0;
00062   virtual csEffectVector4 GetStateVector4 (csStringID state) = 0;
00063 
00064 
00066   virtual csPtr<iEffectLayer> CreateLayer() = 0;
00068   virtual int GetLayerCount() = 0;
00070   virtual iEffectLayer* GetLayer (int layer) = 0;
00071 
00073   virtual csStringID GetFirstState() = 0;
00075   virtual csStringID GetNextState() = 0;
00076 
00078   virtual iBase* GetRendererData() = 0;
00080   virtual void SetRendererData(iBase* data) = 0;
00081 };
00082 
00085 #endif // __CS_IVIDEO_EFFECTPASS_H__

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