IntersectPolygon(const csPlane2 &plane, csPoly2D *poly, csSegment2 &segment) | csIntersect2 | [static] |
Lines(const csSegment2 &a, const csSegment2 &b, csVector2 &isect) | csIntersect2 | [static] |
Plane(const csVector2 &u, const csVector2 &v, const csPlane2 &p, csVector2 &isect, float &dist) | csIntersect2 | [static] |
Plane(const csSegment2 &uv, const csPlane2 &p, csVector2 &isect, float &dist) | csIntersect2 | [inline, static] |
PlaneNoTest(const csVector2 &u, const csVector2 &v, const csPlane2 &p, csVector2 &isect, float &dist) | csIntersect2 | [inline, static] |
PlaneNoTest(const csSegment2 &uv, const csPlane2 &p, csVector2 &isect, float &dist) | csIntersect2 | [inline, static] |
Planes(const csPlane2 &p1, const csPlane2 &p2, csVector2 &isect) | csIntersect2 | [static] |
SegmentLine(const csSegment2 &a, const csSegment2 &b, csVector2 &isect, float &dist) | csIntersect2 | [static] |
Segments(const csSegment2 &a, const csSegment2 &b, csVector2 &isect, float &dist) | csIntersect2 | [static] |