00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #ifndef __CS_SPRBUILD_H__
00020 #define __CS_SPRBUILD_H__
00021
00022 #include "csutil/csstring.h"
00023
00024 class csVector3;
00025 class csVector2;
00026 struct iModelDataMaterial;
00027 struct iModelDataObject;
00028 struct iSprite3DFactoryState;
00029 struct iSpriteFrame;
00030 struct iSpriteAction;
00031 struct iDataBuffer;
00032
00038 class csSpriteBuilder
00039 {
00040 public:
00041 virtual ~csSpriteBuilder () { }
00042
00043
00044 virtual void Begin () = 0;
00045
00046 virtual void Finish () = 0;
00047
00048 virtual void StoreTriangle (int a, int b, int c) = 0;
00049
00050 virtual void StoreMaterial (iModelDataMaterial *mat) = 0;
00051
00052 virtual int StoreFrameInfo (int FrameCount, int VertexCount) = 0;
00053
00054 virtual void EnableTiling () = 0;
00055
00056
00057 virtual void BeginFrame (int Num) = 0;
00058
00059 virtual void FinishFrame () = 0;
00060
00061 virtual void AddVertex (const csVector3 &pos, const csVector3 &nrm,
00062 const csVector2 &tex) = 0;
00063
00064
00065 virtual void BeginAction (const char *Name) = 0;
00066
00067 virtual void FinishAction () = 0;
00068
00069 virtual void StoreActionFrame (int Frame, csTicks Delay,
00070 float displacement) = 0;
00071
00072
00073 bool Build (iModelDataObject *Input);
00074 };
00075
00077 class csSpriteBuilderFile : private csSpriteBuilder
00078 {
00079 private:
00080 csString Out;
00081
00082 virtual void Begin ();
00083 virtual void Finish ();
00084 virtual void StoreTriangle (int a, int b, int c);
00085 virtual void StoreMaterial (iModelDataMaterial *mat);
00086 virtual int StoreFrameInfo (int FrameCount, int VertexCount);
00087 virtual void EnableTiling ();
00088 virtual void BeginFrame (int Num);
00089 virtual void FinishFrame ();
00090 virtual void AddVertex (const csVector3 &pos, const csVector3 &nrm,
00091 const csVector2 &tex);
00092 virtual void BeginAction (const char *Name);
00093 virtual void FinishAction ();
00094 virtual void StoreActionFrame (int Frame, csTicks Delay, float displacement);
00095
00096 public:
00097 csPtr<iDataBuffer> Build (iModelDataObject *Input);
00098 };
00099
00101 class csSpriteBuilderMesh : private csSpriteBuilder
00102 {
00103 private:
00104 iSprite3DFactoryState *Out;
00105 iSpriteFrame *CurrentFrame;
00106 int CurrentFrameNum, CurrentVertexNum;
00107 iSpriteAction *CurrentAction;
00108
00109 virtual void Begin ();
00110 virtual void Finish ();
00111 virtual void StoreTriangle (int a, int b, int c);
00112 virtual void StoreMaterial (iModelDataMaterial *mat);
00113 virtual int StoreFrameInfo (int FrameCount, int VertexCount);
00114 virtual void EnableTiling ();
00115 virtual void BeginFrame (int Num);
00116 virtual void FinishFrame ();
00117 virtual void AddVertex (const csVector3 &pos, const csVector3 &nrm,
00118 const csVector2 &tex);
00119 virtual void BeginAction (const char *Name);
00120 virtual void FinishAction ();
00121 virtual void StoreActionFrame (int Frame, csTicks Delay, float displacement);
00122
00123 public:
00124 bool Build (iModelDataObject *Input, iSprite3DFactoryState *Output);
00125 };
00126
00127 #endif // __CS_SPRBUILD_H__