AddMaterial(iMaterialHandle *mat_handle)=0 | iPolygonBuffer | [pure virtual] |
AddPolygon(int num_verts, int *verts, csPolyTextureMapping *texmap, csPolyLightMapMapping *lmap, const csPlane3 &poly_normal, int mat_index, iRendererLightmap *lm)=0 | iPolygonBuffer | [pure virtual] |
Clear()=0 | iPolygonBuffer | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetBoundingBox() const=0 | iPolygonBuffer | [pure virtual] |
GetMaterial(int idx) const=0 | iPolygonBuffer | [pure virtual] |
GetMaterialCount() const=0 | iPolygonBuffer | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
iPolygonBuffer::GetVertexCount() const=0 | iPolygonBuffer | [pure virtual] |
iPolygonBuffer::GetVertices() const=0 | iPolygonBuffer | [pure virtual] |
MarkLightmapsDirty()=0 | iPolygonBuffer | [pure virtual] |
Prepare()=0 | iPolygonBuffer | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SetMaterial(int idx, iMaterialHandle *mat_handle)=0 | iPolygonBuffer | [pure virtual] |
SetVertexArray(csVector3 *verts, int num_verts)=0 | iPolygonBuffer | [pure virtual] |