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csMeshObject Member List

This is the complete list of members for csMeshObject, including all inherited members.
csMeshObject(iEngine *engine)csMeshObject
DecRef()=0iBase [pure virtual]
Draw(iRenderView *rview, iMovable *movable, csZBufMode zbufMode)=0csMeshObject [pure virtual]
DrawTest(iRenderView *rview, iMovable *movable)csMeshObject [virtual]
EnginecsMeshObject [protected]
GetColor(csColor &color) constcsMeshObject [virtual]
GetFactory() const=0csMeshObject [pure virtual]
GetLogicalParent() constcsMeshObject [virtual]
GetMaterialWrapper() constcsMeshObject [virtual]
GetObjectBoundingBox(csBox3 &bbox, int type)csMeshObject [virtual]
GetObjectModel()csMeshObject [inline, virtual]
GetPortal(int) constcsMeshObject [inline, virtual]
GetPortalCount() constcsMeshObject [inline, virtual]
GetRadius(csVector3 &radius, csVector3 &center)csMeshObject [virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderMeshes(int &num)csMeshObject [inline, virtual]
GetVisibleCallback() constcsMeshObject [virtual]
HardTransform(const csReversibleTransform &t)csMeshObject [virtual]
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshObject [virtual]
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)csMeshObject [virtual]
IncRef()=0iBase [pure virtual]
InvalidateMaterialHandles()csMeshObject [inline, virtual]
LogParentcsMeshObject [protected]
NextFrame(csTicks current_time, const csVector3 &pos)csMeshObject [virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
SetColor(const csColor &color)csMeshObject [virtual]
SetLogicalParent(iBase *logparent)csMeshObject [virtual]
SetMaterialWrapper(iMaterialWrapper *material)csMeshObject [virtual]
SetVisibleCallback(iMeshObjectDrawCallback *cb)csMeshObject [virtual]
SupportsHardTransform() constcsMeshObject [virtual]
UpdateLighting(iLight **lights, int num_lights, iMovable *movable)csMeshObject [virtual]
VisCallbackcsMeshObject [protected]
WantToDie()csMeshObject [protected]
~csMeshObject()csMeshObject [virtual]

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