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Public API Reference |
AddChild(iShaderBranch *child)=0 | iShaderBranch | [pure virtual] |
AddVariable(csShaderVariable *variable)=0 | iShaderBranch | [pure virtual] |
CreateShader()=0 | iShaderManager | [pure virtual] |
CreateShaderProgram(const char *type)=0 | iShaderManager | [pure virtual] |
CreateVariable(csStringID name) const=0 | iShaderManager | [pure virtual] |
CreateWrapper(iShader *shader)=0 | iShaderManager | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetShader(const char *name)=0 | iShaderManager | [pure virtual] |
GetShaders()=0 | iShaderManager | [pure virtual] |
GetSymbolTable()=0 | iShaderBranch | [pure virtual] |
GetSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |
GetVariable(csStringID name)=0 | iShaderBranch | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
PrepareShaders()=0 | iShaderManager | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SelectSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |