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iDynamicSystem Member List

This is the complete list of members for iDynamicSystem, including all inherited members.
AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderMesh(iMeshWrapper *mesh, const csOrthoTransform &trans, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderPlane(const csPlane3 &plane, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
AttachColliderSphere(float radius, const csVector3 &offset, float friction, float elasticity, float softness=0.01f)=0iDynamicSystem [pure virtual]
CreateBody()=0iDynamicSystem [pure virtual]
CreateGroup()=0iDynamicSystem [pure virtual]
CreateJoint()=0iDynamicSystem [pure virtual]
DecRef()=0iBase [pure virtual]
FindBody(const char *name)=0iDynamicSystem [pure virtual]
GetDefaultMoveCallback()=0iDynamicSystem [pure virtual]
GetGravity() const=0iDynamicSystem [pure virtual]
GetLinearDampener() const=0iDynamicSystem [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRollingDampener() const=0iDynamicSystem [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
QueryObject(void)=0iDynamicSystem [pure virtual]
RemoveBody(iRigidBody *body)=0iDynamicSystem [pure virtual]
RemoveGroup(iBodyGroup *group)=0iDynamicSystem [pure virtual]
RemoveJoint(iJoint *joint)=0iDynamicSystem [pure virtual]
SetGravity(const csVector3 &v)=0iDynamicSystem [pure virtual]
SetLinearDampener(float d)=0iDynamicSystem [pure virtual]
SetRollingDampener(float d)=0iDynamicSystem [pure virtual]
Step(float stepsize)=0iDynamicSystem [pure virtual]

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