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Public API Reference |
#include "csutil/scf.h"
#include "csgeom/box.h"
#include "iutil/eventh.h"
#include "iutil/comp.h"
#include "ivideo/graph3d.h"
Go to the source code of this file.
Compounds | |
struct | iMeshDrawCallback |
Set a callback which is called just before the object is drawn. More... | |
struct | iMeshFactoryList |
A list of mesh factories. More... | |
struct | iMeshFactoryWrapper |
A mesh factory wrapper is an engine-level object that wraps around a mesh object factory (iMeshObjectFactory). More... | |
struct | iMeshList |
A list of meshes. More... | |
struct | iMeshWrapper |
A mesh wrapper is an engine-level object that wraps around an actual mesh object (iMeshObject). More... | |
struct | iMeshWrapperIterator |
This is an iterator mesh wrappers. More... | |
Meshwrapper flags | |
#define | CS_ENTITY_DETAIL 2 |
If CS_ENTITY_DETAIL is set then this entity is a detail object. More... | |
#define | CS_ENTITY_CAMERA 4 |
If CS_ENTITY_CAMERA is set then this entity will be always be centerer around the same spot relative to the camera. More... | |
#define | CS_ENTITY_INVISIBLE 8 |
If CS_ENTITY_INVISIBLE is set then this thing will not be rendered. More... | |
#define | CS_ENTITY_NOSHADOWS 16 |
If CS_ENTITY_NOSHADOWS is set then this thing will not cast shadows. More... | |
#define | CS_ENTITY_NOLIGHTING 32 |
If CS_ENTITY_NOLIGHTING is set then this thing will not be lit. More... |
Definition in file mesh.h.