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motion.h

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00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IENGINE_MOTION_H__
00020 #define __CS_IENGINE_MOTION_H__
00021 
00028 #include "csutil/scf.h"
00029 #include "iengine/skelbone.h"
00030 
00031 class csMatrix3;
00032 class csVector3;
00033 class csQuaternion;
00034 class csTransform;
00035 
00036 SCF_VERSION (iMotionTemplate, 0, 10, 0);
00037 
00043 struct iMotionTemplate : public iBase
00044 {
00046   virtual const char* GetName () = 0;
00048   virtual const float GetDuration() = 0;
00050   virtual const int   GetLoopCount() = 0;
00052   virtual const bool  GetLoopFlip() = 0;
00054   virtual void SetDuration (float duration) = 0;
00060   virtual void SetLoopCount (int looping) = 0;
00065   virtual void SetLoopFlip (bool enable) = 0;
00070   virtual int AddBone (const char* name) = 0;
00072   virtual int FindBoneByName (const char* name) = 0;
00074   virtual void AddFrameBone (int boneid, float frametime,
00075         const csVector3 &position, const csQuaternion &rotation) = 0;
00076 };
00077 
00078 SCF_VERSION (iMotionController, 0, 10, 0);
00079 
00085 struct iMotionController : public iBase
00086 {
00088   virtual iSkeletonBone* GetSkeleton() const = 0;
00090   virtual void SetMotion(iMotionTemplate *motion) = 0;
00092   virtual void BlendMotion(iMotionTemplate *motion) = 0;
00094   virtual void Pause(bool enable) = 0;
00095 
00096   // All sorts of various features such as loop on/off,
00097   // per character timescaling, etc.
00098 };
00099 
00100 SCF_VERSION (iMotionManager, 0, 10, 0);
00101 
00107 struct iMotionManager : public iBase
00108 {
00110   virtual iMotionTemplate* AddMotion (const char* name) = 0;
00112   virtual void DeleteMotion (iMotionTemplate* motiontemp) = 0;
00114   virtual iMotionTemplate* FindMotionByName (const char* name) = 0;
00115 
00121   virtual iMotionController* AddController (iSkeletonBone *skel) = 0;
00127   virtual void DeleteController (iMotionController *inst) = 0;
00129   virtual iMotionController* FindControllerBySkeleton (iSkeletonBone *skel) = 0;
00130 
00135   virtual void UpdateAll ( float timedelta ) = 0;
00140   virtual void UpdateAll ( unsigned int curtime ) = 0;
00146   virtual void UpdateAll () = 0;
00147 };
00148 
00151 #endif // __CS_IENGINE_MOTION_H__
00152 

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