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Public API Reference |
AddRenderMeshes(csRenderMesh **meshes, int num, long renderPriority) | csRenderMeshList | |
csRenderMeshList(iObjectRegistry *objreg) | csRenderMeshList | |
GetSortedMeshList(csArray< csRenderMesh * > &meshes) | csRenderMeshList | |
~csRenderMeshList() | csRenderMeshList |