ClearFarPlane() | csCameraPosition::CameraPosition | [inline, virtual] |
Clone() const | csCameraPosition::CameraPosition | [virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetFarPlane() const | csCameraPosition::CameraPosition | [inline, virtual] |
GetForwardVector() | csCameraPosition::CameraPosition | [virtual] |
GetPosition() | csCameraPosition::CameraPosition | [virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSector() | csCameraPosition::CameraPosition | [virtual] |
GetUpwardVector() | csCameraPosition::CameraPosition | [virtual] |
IncRef()=0 | iBase | [pure virtual] |
Load(iCamera *c, iEngine *e) | csCameraPosition::CameraPosition | [virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
QueryObject() | csCameraPosition::CameraPosition | [virtual] |
Set(const char *sector, const csVector3 &pos, const csVector3 &forward, const csVector3 &upward) | csCameraPosition::CameraPosition | [virtual] |
SetFarPlane(csPlane3 *pl) | csCameraPosition::CameraPosition | [inline, virtual] |
SetForwardVector(const csVector3 &v) | csCameraPosition::CameraPosition | [virtual] |
SetPosition(const csVector3 &v) | csCameraPosition::CameraPosition | [virtual] |
SetSector(const char *Name) | csCameraPosition::CameraPosition | [virtual] |
SetUpwardVector(const csVector3 &v) | csCameraPosition::CameraPosition | [virtual] |