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Public API Reference |
#include <objmodel.h>
Inheritance diagram for csObjectModel:
Public Methods | |
csObjectModel () | |
Construct a new csObjectModel. More... | |
void | SetPolygonMeshBase (iPolygonMesh *base) |
Set the pointer to the base polygon mesh. More... | |
void | ShapeChanged () |
Increase the shape number and also fire all listeners. More... | |
void | SetShapeNumber (long n) |
Set the shape number manually (should not be needed in most cases). More... | |
void | FireListeners () |
Fire all listeners. More... | |
virtual long | GetShapeNumber () const |
Returns a number that will change whenever the shape of this object changes. More... | |
virtual iPolygonMesh * | GetPolygonMeshBase () |
Get a polygon mesh representing the basic geometry of the object. More... | |
virtual iPolygonMesh * | GetPolygonMeshColldet () |
Get a polygon mesh representing the geometry of the object. More... | |
virtual void | SetPolygonMeshColldet (iPolygonMesh *polymesh) |
Set a polygon mesh representing the geometry of the object. More... | |
virtual iPolygonMesh * | GetPolygonMeshViscull () |
Get a polygon mesh specifically for visibility culling (to be used as an occluder). More... | |
virtual void | SetPolygonMeshViscull (iPolygonMesh *polymesh) |
Set a polygon mesh representing the geometry of the object. More... | |
virtual iPolygonMesh * | GetPolygonMeshShadows () |
Get a polygon mesh specifically for shadow casting (to be used by the shadow manager). More... | |
virtual void | SetPolygonMeshShadows (iPolygonMesh *polymesh) |
Set a polygon mesh representing the geometry of the object. More... | |
virtual csPtr< iPolygonMesh > | CreateLowerDetailPolygonMesh (float) |
Create a polygon mesh representing a lower detail version of the object but without the restrictions of GetPolygonMeshViscull(). More... | |
virtual void | AddListener (iObjectModelListener *listener) |
Add a listener to this object model. More... | |
virtual void | RemoveListener (iObjectModelListener *listener) |
Remove a listener from this object model. More... |
This class does not implement the bounding box and radius functions. Note: this class is meant to be used as an embedded class of a mesh object. That's why it doesn't do any of the SCF stuff.
Definition at line 40 of file csgeom/objmodel.h.
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Construct a new csObjectModel. Don't forget to call SetPolygonMesh<xxx>()! Definition at line 55 of file csgeom/objmodel.h. |
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Add a listener to this object model. This listener will be called whenever the object model changes or right before it is destroyed. Implements iObjectModel. Definition at line 119 of file csgeom/objmodel.h. References csArray< T *, csRefArrayElementHandler< T * > >::Push, and RemoveListener. |
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Create a polygon mesh representing a lower detail version of the object but without the restrictions of GetPolygonMeshViscull(). The floating point input number is 0 for minimum detail and 1 for highest detail. This function may return the same polygon mesh as GetPolygonMeshColldet() (but with ref count incremented by one). Can return 0 if this object model doesn't support that. Implements iObjectModel. Definition at line 115 of file csgeom/objmodel.h. |
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Fire all listeners.
Definition at line 91 of file csgeom/objmodel.h. References csArray< T *, csRefArrayElementHandler< T * > >::Length. Referenced by ShapeChanged. |
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Get a polygon mesh representing the basic geometry of the object. Can return 0 if this object model doesn't support that. Implements iObjectModel. Definition at line 99 of file csgeom/objmodel.h. |
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Get a polygon mesh representing the geometry of the object. This mesh is useful for collision detection. Can return 0 if this object model doesn't support that. Implements iObjectModel. Definition at line 100 of file csgeom/objmodel.h. |
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Get a polygon mesh specifically for shadow casting (to be used by the shadow manager). This polygon mesh is guaranteed to be smaller or equal to the real object. In other words: if you would render the original mesh in red and this one in blue you should not see any blue anywhere. Can return 0 if this object model doesn't support that. In that case the object will not be used for shadow casting. Implements iObjectModel. Definition at line 110 of file csgeom/objmodel.h. |
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Get a polygon mesh specifically for visibility culling (to be used as an occluder). This polygon mesh is guaranteed to be smaller or equal to the real object. In other words: if you would render the original mesh in red and this one in blue you should not see any blue anywhere. This kind of lower detail version can be used for occlusion writing in a visibility culling system. Can return 0 if this object model doesn't support that. In that case the object will not be used for visibility culling. Implements iObjectModel. Definition at line 105 of file csgeom/objmodel.h. |
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Returns a number that will change whenever the shape of this object changes. If that happens then the data in all the returned polygon meshes and bounding volumes will be invalid. Implements iObjectModel. Definition at line 98 of file csgeom/objmodel.h. |
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Remove a listener from this object model.
Implements iObjectModel. Definition at line 124 of file csgeom/objmodel.h. References csArray< T *, csRefArrayElementHandler< T * > >::Delete. Referenced by AddListener. |
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Set the pointer to the base polygon mesh.
Definition at line 66 of file csgeom/objmodel.h. |
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Set a polygon mesh representing the geometry of the object. This mesh is useful for collision detection. This can be used to replace the default polygon mesh returned by GetPolygonMeshColldet() with one that has less detail or even to support polygon mesh for mesh objects that otherwise don't support it. The object model will keep a reference to the given polymesh. Implements iObjectModel. Definition at line 101 of file csgeom/objmodel.h. |
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Set a polygon mesh representing the geometry of the object. This mesh is useful for shadow casting. This can be used to replace the default polygon mesh returned by GetPolygonMeshShadows() with one that has less detail or even to support polygon mesh for mesh objects that otherwise don't support it. The object model will keep a reference to the given polymesh. Implements iObjectModel. Definition at line 111 of file csgeom/objmodel.h. |
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Set a polygon mesh representing the geometry of the object. This mesh is useful for visibility culling. This can be used to replace the default polygon mesh returned by GetPolygonMeshViscull() with one that has less detail or even to support polygon mesh for mesh objects that otherwise don't support it. The object model will keep a reference to the given polymesh. Implements iObjectModel. Definition at line 106 of file csgeom/objmodel.h. |
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Set the shape number manually (should not be needed in most cases).
Definition at line 83 of file csgeom/objmodel.h. |
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Increase the shape number and also fire all listeners.
Definition at line 74 of file csgeom/objmodel.h. References FireListeners. |