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Public API Reference |
#include <skeleton.h>
Inheritance diagram for iSkeletonConnectionState:
Public Methods | |
virtual void | SetTransformation (const csTransform &tr)=0 |
Set the transformation for this connection. More... | |
virtual csTransform & | GetTransformation ()=0 |
Get the current transformation. More... |
A connection is also a limb. This interface is closely related to iSkeletonBone but it is specific to the 3D sprite system in CS.
Definition at line 108 of file skeleton.h.
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Get the current transformation.
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Set the transformation for this connection.
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