CrystalSpace

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iSaver Struct Reference

This interface is used to serialize the engine contents. More...

#include <saver.h>

Inheritance diagram for iSaver:

iBase List of all members.

Public Methods

virtual bool SaveMapFile (const char *filename)=0
 Save the current engine contents to the filename. More...

virtual iStringSaveMapFile ()=0
 Return the current engine contents as a string. More...


Detailed Description

This interface is used to serialize the engine contents.

Definition at line 15 of file saver.h.


Member Function Documentation

virtual iString* iSaver::SaveMapFile   [pure virtual]
 

Return the current engine contents as a string.

virtual bool iSaver::SaveMapFile const char *    filename [pure virtual]
 

Save the current engine contents to the filename.


The documentation for this struct was generated from the following file:
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