00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #ifndef __CS_IVARIA_ISO_H__
00020 #define __CS_IVARIA_ISO_H__
00021
00022 #include "csutil/scf.h"
00023 #include "csutil/cscolor.h"
00024 #include "csutil/flags.h"
00025 #include "csgeom/csrect.h"
00026 #include "csgeom/math2d.h"
00027 #include "csgeom/math3d.h"
00028 #include "ivideo/graph3d.h"
00029
00030 class csMatrix3;
00031 struct iObjectRegistry;
00032 struct iEvent;
00033 struct iGraphics2D;
00034 struct iGraphics3D;
00035 struct iTextureManager;
00036 struct iMaterial;
00037 struct iMaterialHandle;
00038 struct iMaterialWrapper;
00039 struct iMaterialList;
00040 struct iMeshFactoryList;
00041 struct iMeshFactoryWrapper;
00042 struct iClipper2D;
00043 struct iIsoWorld;
00044 struct iIsoView;
00045 struct iIsoRenderView;
00046 struct iIsoSprite;
00047 struct iIsoMeshSprite;
00048 struct iIsoGrid;
00049 struct iIsoCell;
00050 struct iIsoLight;
00051 struct G3DPolygonDPFX;
00052 struct iMeshObject;
00053 struct iCamera;
00054 struct iLight;
00055 struct iMeshObjectFactory;
00056
00057 SCF_VERSION (iGridChangeCallback, 0, 0, 1);
00058
00062 struct iGridChangeCallback : public iBase
00063 {
00065 virtual void GridChange (iIsoSprite* spr) = 0;
00066 };
00067
00068 SCF_VERSION (iIsoEngine, 0, 1, 1);
00069
00073 struct iIsoEngine : public iBase
00074 {
00076 virtual iObjectRegistry* GetObjectRegistry() const = 0;
00078 virtual iGraphics2D* GetG2D() const = 0;
00080 virtual iGraphics3D* GetG3D() const = 0;
00082 virtual iTextureManager* GetTextureManager() const = 0;
00083
00085 virtual int GetBeginDrawFlags () const = 0;
00086
00088 virtual iIsoWorld* CreateWorld() = 0;
00090 virtual iIsoView* CreateView(iIsoWorld *world) = 0;
00092 virtual iIsoLight* CreateLight() = 0;
00094 virtual iIsoSprite* CreateSprite() = 0;
00096 virtual iIsoMeshSprite* CreateMeshSprite() = 0;
00098 virtual iIsoSprite* CreateFloorSprite(const csVector3& pos, float w,
00099 float h) = 0;
00101 virtual iIsoSprite* CreateFrontSprite(const csVector3& pos, float w,
00102 float h) = 0;
00104 virtual iIsoSprite* CreateZWallSprite(const csVector3& pos, float w,
00105 float h) = 0;
00107 virtual iIsoSprite* CreateXWallSprite(const csVector3& pos, float w,
00108 float h) = 0;
00109
00111 virtual iMaterialList* GetMaterialList () = 0;
00116 virtual iMaterialWrapper *CreateMaterialWrapper(const char *vfsfilename,
00117 const char *materialname) = 0;
00118
00120 virtual iMeshFactoryList* GetMeshFactories () = 0;
00122 virtual iMeshFactoryWrapper *CreateMeshFactory(const char* classId,
00123 const char *name) = 0;
00125 virtual iMeshFactoryWrapper *CreateMeshFactory(const char *name) = 0;
00126
00127 };
00128
00129 SCF_VERSION (iIsoWorld, 0, 0, 1);
00130
00134 struct iIsoWorld : public iBase
00135 {
00137 virtual void AddSprite(iIsoSprite *sprite) = 0;
00139 virtual void RemoveSprite(iIsoSprite *sprite) = 0;
00141 virtual void MoveSprite(iIsoSprite *sprite, const csVector3& oldpos,
00142 const csVector3& newpos) = 0;
00143
00145 virtual iIsoGrid* CreateGrid(int width, int height) = 0;
00147 virtual iIsoGrid* FindGrid(const csVector3& pos) = 0;
00148
00150 virtual void Draw(iIsoRenderView *rview) = 0;
00151 };
00152
00153 SCF_VERSION (iIsoGrid, 0, 0, 1);
00154
00161 struct iIsoGrid : public iBase
00162 {
00164 virtual iIsoWorld* GetWorld() const = 0;
00172 virtual void SetSpace(int minx, int minz, float miny = -1.0,
00173 float maxy = +10.0) = 0;
00175 virtual bool Contains(const csVector3& pos) = 0;
00177 virtual const csBox3& GetBox() const = 0;
00179 virtual int GetWidth() const = 0;
00181 virtual int GetHeight() const = 0;
00183 virtual void GetGridOffset(int& minx, int& miny) const = 0;
00185 virtual iIsoCell* GetGridCell(int x, int y) = 0;
00186
00192 virtual void SetGroundMult(int multx, int multy) = 0;
00194 virtual int GetGroundMultX() const = 0;
00196 virtual int GetGroundMultY() const = 0;
00202 virtual void SetGroundValue(int x, int y, int gr_x, int gr_y, float val) = 0;
00204 virtual float GetGroundValue(int x, int y, int gr_x, int gr_y) = 0;
00206 virtual float GetGroundValue(int x, int y) = 0;
00208 virtual bool GroundHitBeam(const csVector3& src, const csVector3& dest) = 0;
00209
00211 virtual void SetAllLight(const csColor& color) = 0;
00213 virtual void SetAllStaticLight(const csColor& color) = 0;
00215 virtual void RegisterLight(iIsoLight *light) = 0;
00217 virtual void UnRegisterLight(iIsoLight *light) = 0;
00219 virtual void RegisterDynamicLight(iIsoLight *light) = 0;
00221 virtual void UnRegisterDynamicLight(iIsoLight *light) = 0;
00223 virtual void GetFakeLights(const csVector3& pos, iLight **& flights,
00224 int& num) = 0;
00225
00227 virtual void AddSprite(iIsoSprite *sprite) = 0;
00229 virtual void AddSprite(iIsoSprite *sprite, const csVector3& pos) = 0;
00231 virtual void RemoveSprite(iIsoSprite *sprite) = 0;
00236 virtual void MoveSprite(iIsoSprite *sprite, const csVector3& oldpos,
00237 const csVector3& newpos) = 0;
00238
00240 virtual void Draw(iIsoRenderView *rview) = 0;
00241 };
00242
00243 SCF_VERSION (iIsoCellTraverseCallback, 0, 0, 1);
00244
00248 struct iIsoCellTraverseCallback : public iBase
00249 {
00251 virtual void Traverse (iIsoSprite* spr) = 0;
00252 };
00253
00254 SCF_VERSION (iIsoCell, 0, 0, 2);
00255
00259 struct iIsoCell : public iBase
00260 {
00262 virtual void AddSprite(iIsoSprite *sprite, const csVector3& pos) = 0;
00264 virtual void RemoveSprite(iIsoSprite *sprite, const csVector3& pos) = 0;
00266 virtual void Draw(iIsoRenderView *rview) = 0;
00268 virtual void Traverse(iIsoCellTraverseCallback* func) = 0;
00269 };
00270
00271 SCF_VERSION (iIsoView, 0, 0, 1);
00272
00288 struct iIsoView : public iBase
00289 {
00291 virtual iIsoEngine *GetEngine() const = 0;
00292
00294 virtual void SetWorld(iIsoWorld* world) = 0;
00296 virtual iIsoWorld* GetWorld() const = 0;
00297
00299 virtual void SetRect(const csRect& rect) = 0;
00301 virtual const csRect& GetRect() const = 0;
00302
00314 virtual void SetAxes(float xscale, float yscale, float zscale,
00315 float zskew, float xskew) = 0;
00316
00318 virtual const csVector2& GetScroll() const = 0;
00320 virtual csVector3 GetViewScroll() const = 0;
00322 virtual void SetScroll(const csVector3& worldpos, const csVector2& coord) = 0;
00324 virtual void MoveScroll(const csVector3& delta) = 0;
00325
00327 virtual void W2S(const csVector3& world, csVector2& screen) const = 0;
00333 virtual void W2S(const csVector3& world, csVector3& screen) const = 0;
00338 virtual void S2W(const csVector2& screen, csVector3& world) const = 0;
00339
00344 virtual void Draw() = 0;
00345
00351 virtual iCamera* GetFakeCamera(const csVector3& center,
00352 iIsoRenderView *rview) = 0;
00353 };
00354
00355 SCF_VERSION (iIsoRenderView, 0, 0, 1);
00356
00358 #define CSISO_RENDERPASS_PRE 0
00359
00360 #define CSISO_RENDERPASS_BG 1
00361
00362 #define CSISO_RENDERPASS_MAIN 2
00363
00364 #define CSISO_RENDERPASS_FG 3
00365
00366 #define CSISO_RENDERPASS_POST 4
00367
00371 struct iIsoRenderView : public iBase
00372 {
00374 virtual iIsoView* GetView() const = 0;
00376 virtual iGraphics3D* GetG3D() const = 0;
00378 virtual int GetRenderPass() const = 0;
00380 virtual iClipper2D* GetClipper() const = 0;
00382 virtual void GetPrecalcGrid(int& startx, int& starty, int& scanw,
00383 int& scanh, float& cellpery) const = 0;
00385 virtual float GetMinZ() const = 0;
00387 virtual void SetMinZ(float val) = 0;
00389 virtual void AddPolyFX(int materialindex, G3DPolygonDPFX *g3dpolyfx,
00390 uint mixmode) = 0;
00391 };
00392
00393 SCF_VERSION (iIsoSprite, 0, 0, 1);
00394
00398 struct iIsoSprite : public iBase
00399 {
00401 virtual int GetVertexCount() const = 0;
00403 virtual void AddVertex(const csVector3& coord, float u, float v) = 0;
00405 virtual const csVector3& GetVertexPosition(int i) = 0;
00407 virtual void SetAllColors(const csColor& color) = 0;
00409 virtual void AddToVertexColor(int i, const csColor& color) = 0;
00411 virtual void ResetAllColors() = 0;
00413 virtual void SetAllStaticColors(const csColor& color) = 0;
00415 virtual void AddToVertexStaticColor(int i, const csColor& color) = 0;
00416
00418 virtual const csVector3& GetPosition() const = 0;
00420 virtual void SetPosition(const csVector3& pos) = 0;
00422 virtual void MovePosition(const csVector3& delta) = 0;
00428 virtual void ForcePosition(const csVector3& pos) = 0;
00429
00431 virtual void SetMaterialWrapper(iMaterialWrapper *material) = 0;
00433 virtual iMaterialWrapper* GetMaterialWrapper() const = 0;
00435 virtual void SetMixMode (uint mode) = 0;
00437 virtual uint GetMixMode () const = 0;
00438
00440 virtual void Draw(iIsoRenderView *rview) = 0;
00441
00443 virtual void SetGrid(iIsoGrid *grid) = 0;
00445 virtual iIsoGrid *GetGrid() const = 0;
00447 virtual void SetGridChangeCallback (iGridChangeCallback* cb) = 0;
00449 virtual iGridChangeCallback* GetGridChangeCallback () const = 0;
00450 };
00451
00452
00453
00454 SCF_VERSION (iIsoMeshSprite, 0, 0, 1);
00455
00460 struct iIsoMeshSprite : iIsoSprite {
00462 virtual void SetMeshObject(iMeshObject *mesh) = 0;
00464 virtual iMeshObject* GetMeshObject() const = 0;
00465
00467 virtual void SetTransform(const csMatrix3& transform) = 0;
00469 virtual const csMatrix3& GetTransform() const = 0;
00470
00472 virtual void SetZBufMode(csZBufMode mode) = 0;
00474 virtual csZBufMode GetZBufMode() const = 0;
00475 };
00476
00477
00488 #define CSISO_ATTN_NONE 0
00489 #define CSISO_ATTN_LINEAR 1
00490 #define CSISO_ATTN_INVERSE 2
00491 #define CSISO_ATTN_REALISTIC 3
00492
00494 #define CSISO_LIGHT_STATIC 0x0000
00495
00496 #define CSISO_LIGHT_DYNAMIC 0x0001
00497
00498 SCF_VERSION (iIsoLight, 0, 0, 1);
00499
00503 struct iIsoLight : public iBase
00504 {
00506 virtual void SetGrid(iIsoGrid *grid) = 0;
00508 virtual iIsoGrid* GetGrid() const = 0;
00510 virtual csFlags& Flags() = 0;
00512 virtual void SetAttenuation(int attn) = 0;
00514 virtual int GetAttenuation() const = 0;
00516 virtual void SetPosition(const csVector3& pos) = 0;
00518 virtual const csVector3& GetPosition() const = 0;
00520 virtual void SetColor(const csColor& col) = 0;
00522 virtual const csColor& GetColor() const = 0;
00524 virtual void SetRadius(float radius) = 0;
00526 virtual float GetRadius() const = 0;
00527
00529 virtual void ShineGrid() = 0;
00531 virtual void ShineSprite(iIsoSprite *sprite) = 0;
00533 virtual iLight* GetFakeLight() = 0;
00535 virtual float GetVis(int gridx, int gridy) const = 0;
00536 };
00537
00538 SCF_VERSION (iIsoMaterialWrapperIndex, 0, 0, 1);
00539
00545 struct iIsoMaterialWrapperIndex: public iBase
00546 {
00548 virtual int GetIndex() const = 0;
00550 virtual void SetIndex(int i) = 0;
00551 };
00552 #endif // __CS_IVARIA_ISO_H__