AppendShadowBlock(csShadowBlock *slist) | csShadowBlockList | [inline] |
Clear() | csShadowBlockList | [inline] |
csShadowBlockList() | csShadowBlockList | |
DecRef()=0 | iBase | [pure virtual] |
DeleteAllShadows() | csShadowBlockList | [inline, virtual] |
FromCurrentRegion(iShadowBlock *block) | csShadowBlockList | [inline, virtual] |
GetCsShadowIterator(bool reverse=false) | csShadowBlockList | [inline] |
GetFirstShadowBlock() | csShadowBlockList | [inline, virtual] |
GetLastShadowBlock() | csShadowBlockList | [inline, virtual] |
GetNextShadowBlock(iShadowBlock *s) | csShadowBlockList | [inline, virtual] |
GetPreviousShadowBlock(iShadowBlock *s) | csShadowBlockList | [inline, virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetShadowIterator(bool reverse=false) | csShadowBlockList | [inline, virtual] |
GetShadowIterator(const csBox3 &bbox, bool reverse=false) | csShadowBlockList | [inline, virtual] |
IncRef()=0 | iBase | [pure virtual] |
MarkNewRegion() | csShadowBlockList | [inline, virtual] |
NewShadowBlock(int num_shadows=30) | csShadowBlockList | [virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
RemoveLastShadowBlock() | csShadowBlockList | [inline, virtual] |
RestoreRegion(uint32 prev) | csShadowBlockList | [inline, virtual] |
~csShadowBlockList() | csShadowBlockList | [inline, virtual] |