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csCamera Member List

This is the complete list of members for csCamera, including all inherited members.
Camera2World(const csVector3 &v) constcsCamera [inline]
Camera2WorldRelative(const csVector3 &v) constcsCamera [inline]
Correct(int n)csCamera
csCamera(csCamera *c)csCamera
csCamera(const csCamera &c)csCamera
csOrthoTransform()csOrthoTransform [inline]
csOrthoTransform(const csMatrix3 &o2t, const csVector3 &pos)csOrthoTransform [inline]
csOrthoTransform(const csTransform &t)csOrthoTransform [inline]
csReversibleTransform(const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos)csReversibleTransform [inline, protected]
csReversibleTransform()csReversibleTransform [inline]
csReversibleTransform(const csMatrix3 &o2t, const csVector3 &pos)csReversibleTransform [inline]
csReversibleTransform(const csTransform &t)csReversibleTransform [inline]
csReversibleTransform(const csReversibleTransform &t)csReversibleTransform [inline]
csTransform()csTransform [inline]
csTransform(const csMatrix3 &other2this, const csVector3 &origin_pos)csTransform [inline]
DecRef()=0iBase [pure virtual]
GetC2W() constcsCamera [inline]
GetCameraNumber() constcsCamera [inline]
GetDefaultFOV()csCamera [inline, static]
GetDefaultFOVAngle()csCamera [inline, static]
GetDefaultInvFOV()csCamera [inline, static]
GetFarPlane() constcsCamera [inline]
GetFOV() constcsCamera [inline]
GetFOVAngle() constcsCamera [inline]
GetHit(csVector3 &v)csCamera
GetInverse() constcsReversibleTransform [inline]
GetInvFOV() constcsCamera [inline]
GetO2T() constcsTransform [inline]
GetO2TTranslation() constcsTransform [inline]
GetOrigin() constcsTransform [inline]
GetRefCount()=0iBase [pure virtual]
GetReflect(const csPlane3 &pl)csTransform [static]
GetSector() constcsCamera [inline]
GetShiftX() constcsCamera [inline]
GetShiftY() constcsCamera [inline]
GetT2O() constcsReversibleTransform [inline]
GetT2OTranslation() constcsReversibleTransform [inline]
GetW2C() constcsCamera [inline]
GetW2CTranslation() constcsCamera [inline]
Identity()csTransform [inline]
IncRef()=0iBase [pure virtual]
InvPerspective(const csVector2 &p, float z, csVector3 &v) constcsCamera [inline]
IsIdentity() constcsTransform [inline]
IsMirrored() constcsCamera [inline]
LookAt(const csVector3 &v, const csVector3 &up)csReversibleTransform
m_o2tcsTransform [protected]
m_t2ocsReversibleTransform [protected]
Move(const csVector3 &v, bool cd=true)csCamera [inline, virtual]
MoveUnrestricted(const csVector3 &v)csCamera [inline, virtual]
MoveWorld(const csVector3 &v, bool cd=true)csCamera [virtual]
MoveWorldUnrestricted(const csVector3 &v)csCamera [inline, virtual]
operator *(const csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
operator *(const csTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
csTransform::operator *(const csVector3 &v, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csVector3 &v)csTransform [friend]
csTransform::operator *(const csPlane3 &p, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csPlane3 &p)csTransform [friend]
csTransform::operator *(const csSphere &p, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csSphere &p)csTransform [friend]
csTransform::operator *(const csMatrix3 &m, const csTransform &t)csTransform [friend]
csTransform::operator *(const csTransform &t, const csMatrix3 &m)csTransform [friend]
operator *=(csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
csTransform::operator *=(csVector3 &v, const csTransform &t)csTransform [friend]
csTransform::operator *=(csPlane3 &p, const csTransform &t)csTransform [friend]
csTransform::operator *=(csSphere &p, const csTransform &t)csTransform [friend]
csTransform::operator *=(csMatrix3 &m, const csTransform &t)csTransform [friend]
operator/(const csVector3 &v, const csReversibleTransform &t)csReversibleTransform [friend]
operator/(const csPlane3 &p, const csReversibleTransform &t)csReversibleTransform [friend]
operator/(const csSphere &p, const csReversibleTransform &t)csReversibleTransform [friend]
operator/(const csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
operator/=(csVector3 &v, const csReversibleTransform &t)csReversibleTransform [friend]
operator/=(csPlane3 &p, const csReversibleTransform &t)csReversibleTransform [friend]
operator/=(csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransform [friend]
Other2This(const csVector3 &v) constcsTransform [inline]
Other2This(const csPlane3 &p) constcsTransform
Other2This(const csPlane3 &p, const csVector3 &point, csPlane3 &result) constcsTransform
Other2This(const csSphere &s) constcsTransform
Other2ThisRelative(const csVector3 &v) constcsTransform [inline]
Other2ThisRelative(const csPlane3 &p) constcsTransform
Perspective(const csVector3 &v, csVector2 &p) constcsCamera [inline]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
RotateOther(const csVector3 &v, float angle)csReversibleTransform
RotateOther(const csMatrix3 &m)csReversibleTransform [inline]
RotateThis(const csVector3 &v, float angle)csReversibleTransform
RotateThis(const csMatrix3 &m)csReversibleTransform [inline]
scfiCameracsCamera
SetC2W(const csMatrix3 &m)csCamera [inline]
SetDefaultFOV(int fov, int width)csCamera [inline, static]
SetFarPlane(const csPlane3 *farplane)csCamera
SetFOV(int a, int width)csCamera [inline]
SetFOVAngle(float a, int width)csCamera
SetMirrored(bool m)csCamera [inline]
SetO2T(const csMatrix3 &m)csCamera [inline, virtual]
SetO2TTranslation(const csVector3 &v)csCamera [inline, virtual]
SetOrigin(const csVector3 &v)csTransform [inline]
SetPerspectiveCenter(float x, float y)csCamera [inline]
SetPosition(const csVector3 &v)csCamera [inline, virtual]
SetSector(iSector *s)csCamera [inline]
SetT2O(const csMatrix3 &m)csCamera [inline, virtual]
SetW2C(const csMatrix3 &m)csCamera [inline]
This2Other(const csVector3 &v) constcsReversibleTransform [inline]
This2Other(const csPlane3 &p) constcsReversibleTransform
This2Other(const csPlane3 &p, const csVector3 &point, csPlane3 &result) constcsReversibleTransform
This2Other(const csSphere &s) constcsReversibleTransform
This2OtherRelative(const csVector3 &v) constcsReversibleTransform [inline]
This2OtherRelative(const csPlane3 &p) constcsReversibleTransform
Translate(const csVector3 &v)csTransform [inline]
v_o2tcsTransform [protected]
World2Camera(const csVector3 &v) constcsCamera [inline]

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