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Public API Reference |
Add(iMeshWrapper *mesh) | csRenderQueueSet | |
csRenderQueueSet() | csRenderQueueSet | |
GetQueue(int priority) | csRenderQueueSet | [inline] |
GetQueueCount() | csRenderQueueSet | [inline] |
Remove(iMeshWrapper *mesh) | csRenderQueueSet | |
RemoveUnknownPriority(iMeshWrapper *mesh) | csRenderQueueSet | |
Sort(iRenderView *rview, int priority) | csRenderQueueSet | |
SortAll(iRenderView *rview, int &tot_num, uint32 current_visnr) | csRenderQueueSet | |
~csRenderQueueSet() | csRenderQueueSet |