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00001 /* 00002 Copyright (C) 2002 by Anders Stenberg 00003 Written by Anders Stenberg 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IVIDEO_EFFECTPASS_H__ 00021 #define __CS_IVIDEO_EFFECTPASS_H__ 00022 00031 #include "csutil/scf.h" 00032 #include "cstypes.h" 00033 #include "csutil/ref.h" 00034 #include "efvector4.h" 00035 00036 struct iEffectLayer; 00037 00038 SCF_VERSION (iEffectPass, 0, 0, 1); 00039 00043 struct iEffectPass : public iBase 00044 { 00046 virtual void SetStateFloat (csStringID state, float value) = 0; 00048 virtual void SetStateString (csStringID state, csStringID value) = 0; 00050 virtual void SetStateOpaque (csStringID state, void *value) = 0; 00052 virtual void SetStateVector4 (csStringID state, csEffectVector4 value) = 0; 00053 00054 00056 virtual float GetStateFloat (csStringID state) = 0; 00058 virtual csStringID GetStateString (csStringID state) = 0; 00060 virtual void *GetStateOpaque (csStringID state) = 0; 00062 virtual csEffectVector4 GetStateVector4 (csStringID state) = 0; 00063 00064 00066 virtual csPtr<iEffectLayer> CreateLayer() = 0; 00068 virtual int GetLayerCount() = 0; 00070 virtual iEffectLayer* GetLayer (int layer) = 0; 00071 00073 virtual csStringID GetFirstState() = 0; 00075 virtual csStringID GetNextState() = 0; 00076 00078 virtual iBase* GetRendererData() = 0; 00080 virtual void SetRendererData(iBase* data) = 0; 00081 }; 00082 00085 #endif // __CS_IVIDEO_EFFECTPASS_H__