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Public API Reference |
#include "csutil/strset.h"
Go to the source code of this file.
Compounds | |
struct | iRenderBuffer |
This is a general buffer to be used by the renderer. More... | |
struct | iRenderBufferSource |
This interface is implemented by meshes, and exposes a call for the renderer to use to fetch vertex data. More... | |
Enumerations | |
enum | csRenderBufferType |
Where the buffer is placed CS_BUF_INDEX is special and only to be used by indexbuffers. More... | |
enum | csRenderBufferComponentType |
Type of components. More... | |
enum | csRenderBufferLockType |
Type of lock CS_BUF_LOCK_NORMAL: Just get a point to the buffer, nothing special CS_BUF_LOCK_RENDER: Special lock only to be used by renderer. More... |
Definition in file rndbuf.h.