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Public API Reference |
AddChild(iShaderBranch *child)=0 | iShaderBranch | [pure virtual] |
AddVariable(csShaderVariable *variable)=0 | iShaderBranch | [pure virtual] |
CreatePass()=0 | iShaderTechnique | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetPass(int pass)=0 | iShaderTechnique | [pure virtual] |
GetPassCount() const=0 | iShaderTechnique | [pure virtual] |
GetPriority() const=0 | iShaderTechnique | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSymbolTable()=0 | iShaderBranch | [pure virtual] |
GetSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |
GetVariable(csStringID name)=0 | iShaderBranch | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsValid() const=0 | iShaderTechnique | [pure virtual] |
Load(iDataBuffer *program)=0 | iShaderTechnique | [pure virtual] |
Load(iDocumentNode *node)=0 | iShaderTechnique | [pure virtual] |
Prepare()=0 | iShaderTechnique | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SelectSymbolTable(int index)=0 | iShaderBranch | [pure virtual] |
SetPriority(int priority)=0 | iShaderTechnique | [pure virtual] |