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impprctx.h

00001 /*
00002     Copyright (C) 2002 by Keith Fulton and Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMPPRCTX_H__
00020 #define __CS_IMPPRCTX_H__
00021 
00022 #include <stdarg.h>
00023 #include "csutil/ref.h"
00024 #include "cstool/proctex.h"
00025 #include "csgeom/vector3.h"
00026 
00027 struct iEngine;
00028 struct iLoader;
00029 struct iGraphics3D;
00030 struct iKeyboardDriver;
00031 struct iSector;
00032 struct iVFS;
00033 struct iEvent;
00034 struct iRenderView;
00035 struct iTextureHandle;
00036 struct iObjectRegistry;
00037 struct iVirtualClock;
00038 struct iThingState;
00039 struct iMaterialWrapper;
00040 struct iMeshWrapper;
00041 struct iGeneralFactoryState;
00042 class csEngineProcTex;
00043 class csImposterMesh;
00044 
00045 class csImposterProcTex : public csProcTexture
00046 {
00047 private:
00048   csRef<iEngine> Engine;
00049   csRef<iRenderView> View;
00050   csImposterMesh *mesh;
00051   bool imposter_ready;
00052 
00053 public:
00054   csImposterProcTex (csImposterMesh *parent,iObjectRegistry *objreg);
00055   ~csImposterProcTex ();
00056 
00057   bool GetImposterReady () { return imposter_ready; }
00058   void SetImposterReady (bool r) { imposter_ready = r; }
00059   virtual bool PrepareAnim ();
00060   virtual void Animate (csTicks current_time);
00061 };
00062 
00063 #endif // __CS_IMPPRCTX_H__
00064 

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