CallObjectFunction(iMeshWrapper *mesh, bool vis) | csFrustumView | [inline, virtual] |
CheckProcessMask(unsigned int mask) | csFrustumView | [inline, virtual] |
CheckShadowMask(unsigned int mask) | csFrustumView | [inline, virtual] |
CopyFrustumContext() | csFrustumView | [virtual] |
CreateFrustumContext() | csFrustumView | [virtual] |
CreateShadowBlock() | csFrustumView | [inline, virtual] |
csFrustumView() | csFrustumView | |
DecRef()=0 | iBase | [pure virtual] |
EnableThingShadows(bool e) | csFrustumView | [inline] |
GetFrustumContext() const | csFrustumView | [inline, virtual] |
GetRadius() const | csFrustumView | [inline, virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSquaredRadius() const | csFrustumView | [inline, virtual] |
GetUserdata() | csFrustumView | [inline, virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
RestoreFrustumContext(csFrustumContext *original) | csFrustumView | [virtual] |
SetFrustumContext(csFrustumContext *ctxt) | csFrustumView | [virtual] |
SetObjectFunction(csFrustumViewObjectFunc *func) | csFrustumView | [inline, virtual] |
SetProcessMask(unsigned int mask, unsigned int value) | csFrustumView | [inline] |
SetRadius(float rad) | csFrustumView | [inline] |
SetShadowMask(unsigned int mask, unsigned int value) | csFrustumView | [inline] |
SetUserdata(iFrustumViewUserdata *data) | csFrustumView | [inline, virtual] |
StartNewShadowBlock() | csFrustumView | [virtual] |
ThingShadowsEnabled() | csFrustumView | [inline, virtual] |
~csFrustumView() | csFrustumView | [virtual] |