AddAllShadows(csShadowBlockList *source) | csShadowBlock | |
AddAllShadows(iShadowBlockList *source) | csShadowBlock | [virtual] |
AddRelevantShadows(csShadowBlock *source, csTransform *trans=0) | csShadowBlock | |
AddRelevantShadows(iShadowBlock *source, csTransform *trans=0) | csShadowBlock | [virtual] |
AddRelevantShadows(csShadowBlockList *source) | csShadowBlock | |
AddRelevantShadows(iShadowBlockList *source) | csShadowBlock | [virtual] |
AddShadow(const csVector3 &origin, void *userData, int num_verts, csPlane3 &backplane) | csShadowBlock | [virtual] |
AddUniqueRelevantShadows(csShadowBlockList *source) | csShadowBlock | |
AddUniqueRelevantShadows(iShadowBlockList *source) | csShadowBlock | [virtual] |
csShadowBlock(uint32 region=(uint32)~0, int max_shadows=30, int delta=30) | csShadowBlock | |
DecRef()=0 | iBase | [pure virtual] |
DeleteShadows() | csShadowBlock | [inline, virtual] |
GetBoundingBox() | csShadowBlock | [virtual] |
GetCsShadowIterator(bool reverse=false) | csShadowBlock | [inline] |
GetRefCount()=0 | iBase | [pure virtual] |
GetShadow(int idx) | csShadowBlock | [inline, virtual] |
GetShadowCount() | csShadowBlock | [inline, virtual] |
GetShadowIterator(bool reverse=false) | csShadowBlock | [inline, virtual] |
GetShadowRegion() const | csShadowBlock | [inline] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
Transform(csTransform *trans) | csShadowBlock | [inline, virtual] |
UnlinkShadow(int idx) | csShadowBlock | [virtual] |
~csShadowBlock() | csShadowBlock | [virtual] |