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Public API Reference |
#include <iso.h>
Inheritance diagram for iIsoLight:
Public Methods | |
virtual void | SetGrid (iIsoGrid *grid)=0 |
set the grid for this light, first set the light dynamic if you want. More... | |
virtual iIsoGrid * | GetGrid () const=0 |
get the grid for this light. More... | |
virtual csFlags & | Flags ()=0 |
get the light flags (for get and set) (CSISO_LIGHT above). More... | |
virtual void | SetAttenuation (int attn)=0 |
set attentuation type of light (CSISO_ATTN_... see above). More... | |
virtual int | GetAttenuation () const=0 |
get attentuation type of light. More... | |
virtual void | SetPosition (const csVector3 &pos)=0 |
set the position of the light. More... | |
virtual const csVector3 & | GetPosition () const=0 |
get the position of the light. More... | |
virtual void | SetColor (const csColor &col)=0 |
set the color of the light. More... | |
virtual const csColor & | GetColor () const=0 |
get the color of the light. More... | |
virtual void | SetRadius (float radius)=0 |
set the radius of the light. More... | |
virtual float | GetRadius () const=0 |
get the radius of the light. More... | |
virtual void | ShineGrid ()=0 |
shine the light, add light to all visible areas of the grid. More... | |
virtual void | ShineSprite (iIsoSprite *sprite)=0 |
shine the light on a sprite, adding to all the vertex colors. More... | |
virtual iLight * | GetFakeLight ()=0 |
return an iLight interface that mostly works. For internal use. More... | |
virtual float | GetVis (int gridx, int gridy) const=0 |
how much does the light shine on a particular grid square? More... |
Definition at line 503 of file iso.h.
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get the light flags (for get and set) (CSISO_LIGHT above).
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get attentuation type of light.
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get the color of the light.
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return an iLight interface that mostly works. For internal use.
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get the grid for this light.
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get the position of the light.
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get the radius of the light.
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how much does the light shine on a particular grid square?
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set attentuation type of light (CSISO_ATTN_... see above).
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set the color of the light.
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set the grid for this light, first set the light dynamic if you want.
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set the position of the light.
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set the radius of the light.
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shine the light, add light to all visible areas of the grid.
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shine the light on a sprite, adding to all the vertex colors.
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