uppertexture: #xxxxxxy |
xxxxxx = 6 hex chars giving the color value in RGB format of the colormap mask y = 1 alphanumeric char (a-z) denoting the amount of the colormap mask. |
midtexture: #abbcc |
a = boolean value (0 or 1) denoting if this particular colormap should be treated like fog (i.e. equal application of colormap to all walls, ect) bb = numerical value (0 through 32) of the colormap at which the fade begins cc = numerical value (1 through 33) of the colormap at which the destination color will be reached. |
lowertexture: #xxxxxx |
xxxxxx = 6 hex chars denoting the color the colormap will fade to. |